请帮我创建一个仅使用一条贝塞尔曲线路径的堆积条形图。我正在使用下面的代码创建吧
//creating graph path
UIBezierPath *graph = [[UIBezierPath alloc]init];
[graph setLineWidth:_barWidth - _barWidth*0.1];
//Creating graph layout
self.graphLayout = [CAShapeLayer layer];
self.graphLayout.fillColor = [[UIColor clearColor] CGColor];
self.graphLayout.strokeColor = [[UIColor grayColor] CGColor];
self.graphLayout.lineWidth = _barWidth - _barWidth*0.1;;
self.graphLayout.path = [graph CGPath];
_graphLayout.lineCap = @"round";
_graphLayout.lineJoin = @"round";
[self.layer addSublayer:self.graphLayout];
for (DataSource *dataSource in self.graphCoordinateArray)
{
[graph moveToPoint:CGPointMake((dataSource.postion*_barWidth) + _barWidth/2, STARTING_Y)];
[graph addLineToPoint: CGPointMake((dataSource.postion*_barWidth) + _barWidth/2, dataSource.y)];
}
答案 0 :(得分:3)
根据您需要的行业,您必须创建多个 UIBezierPaths 和 CAShapeLayer 。因此,由于堆叠条形图需要3个扇区,因此需要3个UIBeziersPaths和CAShapeLayer
以下是您需要做的事情:
以下是您可以尝试的代码:
UIBezierPath *path1 = [[UIBezierPath alloc]init];
[[UIColor grayColor] setStroke];
UIBezierPath *path2 = [[UIBezierPath alloc]init];
[[UIColor redColor] setStroke];
UIBezierPath *path3 = [[UIBezierPath alloc]init];
[[UIColor blueColor] setStroke];
//CAShapeLayer for graph allocation
CAShapeLayer *path1GraphLayer = [CAShapeLayer layer];
path1GraphLayer.frame = CGRectMake(self.frame.size.width*0, 0, self.frame.size.width, self.frame.size.height*0.9);
path1GraphLayer.fillColor = [[UIColor clearColor] CGColor];
UIColor *color = [UIColor greenColor];
path1GraphLayer.strokeColor = color.CGColor;
path1GraphLayer.lineWidth = 9;
//CAShapeLayer for graph allocation
CAShapeLayer *path2GraphLayer = [CAShapeLayer layer];
path2GraphLayer.frame = CGRectMake(self.frame.size.width*0, 0, self.frame.size.width, self.frame.size.height*0.9);
path2GraphLayer.fillColor = [[UIColor clearColor] CGColor];
UIColor *color = [UIColor redColor];
path2GraphLayer.strokeColor = color.CGColor;
path2GraphLayer.lineWidth = 9;
//CAShapeLayer for graph allocation
CAShapeLayer *path3GraphLayer = [CAShapeLayer layer];
path3GraphLayer.frame = CGRectMake(self.frame.size.width*0, 0, self.frame.size.width, self.frame.size.height*0.9);
path3GraphLayer.fillColor = [[UIColor clearColor] CGColor];
UIColor *color = [UIColor blueColor];
path3GraphLayer.strokeColor = color.CGColor;
path3GraphLayer.lineWidth = 9;
//Data count means the number of stack bars you need
for(int i=0 ;i<data.count;i++)
{
//path1Value, path2Value, path3Value are values of each sector, get these from a data source which you need to create
float maxTotalValue = path1Value+path2Value+path3Value;
float path1Percentage = (float)path1Value/ (float)maxTotalValue;
float path2Percentage = (float)path2Value/ (float)maxTotalValue;
float path3Percentage = (float)path3Value/ (float)maxTotalValue;
//_spacing is the space between each bars you want to maintain
[path1 moveToPoint:CGPointMake((self.frame.size.width*0.1)+_spacing, (self.frame.size.height*0.9))];
[path1 addLineToPoint:CGPointMake(self.frame.size.width*0.1+_spacing,(self.frame.size.height*0.9)-((self.frame.size.height*0.9)*(1 - path1Percentage)))];
[path2 moveToPoint:CGPointMake(self.frame.size.width*0.1+_spacing,(self.frame.size.height*0.9)-((self.frame.size.height*0.9)*(1 -path1Percentage)))];
[path2 addLineToPoint:CGPointMake(self.frame.size.width*0.1+_spacing,(self.frame.size.height*0.9)-((self.frame.size.height*0.9)*(1 -path2StatePercentage - path1StatePercentage )))];
[path3 moveToPoint:CGPointMake(self.frame.size.width*0.1+_spacing,(self.frame.size.height*0.9)-((self.frame.size.height*0.9)*(1 -path2StatePercentage - path1StatePercentage )))];
[path3 addLineToPoint:CGPointMake(self.frame.size.width*0.1+_spacing,(self.frame.size.height*0.9)-((self.frame.size.height*0.9)*(1 -path2StatePercentage - path1StatePercentage-path3StatePercentage )))];
}