我有Canvas
地图(纹理):
var mesh;
var canvas = document.createElement('canvas');
var context= canvas.getContext("2d");
context.canvas.width = context.canvas.height = 128;
context.fillStyle = 'rgba(255,255,255,0.4)';
context.fillText('lala', 64, 85);
var texture = new THREE.Texture(canvas);
texture.needsUpdate = true;
var material = new THREE.PointsMaterial( { size: 128, map: texture } );
var geometry = new THREE.Geometry();
geometry.vertices.push( new THREE.Vector3() );
mesh = new THREE.Points( geometry, material );
scene.add(mesh);
如何通过网格对象引用来更新上下文?
mesh.material.map.image....context?? ... ? what is the correct approach?
答案 0 :(得分:0)
适合我:
var context = mesh.material.map.image.getContext("2d");
context.clearRect(0, 0, 128, 128);
//..... draw sprite;
mesh.material.map.needsUpdate = true;