我有一个对象car
我add
相机。如何通过此对象访问相机。我试过这个:
car = {};
car.body = new Physijs.BoxMesh(
new THREE.BoxGeometry( 10, 5, 7 ),
Physijs.createMaterial(
new THREE.MeshLambertMaterial({ color: color }), .8, .2 ),
1000 );
var camera = new THREE.PerspectiveCamera(50, window.innerWidth/window.innerHeight, 1, 1000);
var pos = car.body.position;
camera.position.set(pos.x + 75, pos.y + 20, pos.z);
camera.lookAt( pos );
car.body.add(camera);
//...
// other function
var camera = car.body.camera;
但我收到错误THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.
这是否可能,或者我是否必须将相机保存在某个全局变量(数组)中?
答案 0 :(得分:1)
要在car.body中引用相机 使用:
car.body.camera = camera;
而不是:
car.body.add(camera);