你如何沿着它所面对的轨迹从一个固定点前后移动一个摄像机?
我知道有几个控制脚本可以做到这一点,但我需要做一些自定义的事情,我无法分解他们的代码来计算如何隔离上述行为。
我已经看过this answer我认为解决了这个问题并提出了这个代码:
cameraPosition = camera.position
cameraRotation = new THREE.Vector3(camera.rotation._x, camera.rotation._y, camera.rotation._z)
newCamera = new THREE.Vector3().addVectors(cameraPosition, cameraRotation)
camera.position.set(newCamera.x, newCamera.y, newCamera.z)
camera.updateProjectionMatrix()
但这似乎将相机移动到一个圆圈而不是向后和向前移动。
非常感谢任何帮助。谢谢!
答案 0 :(得分:3)
以下是更新camera.position.z
的方法。使用W
=转发,S
=落后
var camera, scene, renderer, geometry, material, mesh;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 500;
scene.add(camera);
geometry = new THREE.CubeGeometry(200, 200, 200);
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
document.body.addEventListener( 'keydown', onKeyDown, false );
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render(scene, camera);
}
function onKeyDown(){
switch( event.keyCode ) {
case 83: // up
camera.position.z += 50;
break;
case 87: // down
camera.position.z -= 50;
break;
}
}
<script src="https://ajax.googleapis.com/ajax/libs/threejs/r76/three.min.js"></script>
答案 1 :(得分:3)
要向前或向后移动相机,请使用
camera.translateZ( - distance );
或
camera.translateZ( distance );
three.js r.78