我有关于阴影的问题。 这是我面临的问题的图像:
我无法理解为什么那里有那些线,它应该是完全点亮的!我不明白为什么实际的阴影看起来非常平滑,边界对于我正在尝试做的事情来说已经足够好了,但后来我把这些线条遍布整个地方。
我的灯光配置:
var dirLight = new THREE.DirectionalLight(0xfeffaf, 1);
dirLight.position.set(dimensions.middlePoint.x,
dimensions.middlePoint.y + ( dimensions.lengthY / 2),
dimensions.middlePoint.z + dimensions.lengthZ);
dirLight.target.position.set(
dimensions.middlePoint.x,
dimensions.middlePoint.y,
dimensions.minZ);
dirLight.castShadow = true;
dirLight.shadowDarkness = 0.4;
dirLight.shadowMapWidth = 1024;
dirLight.shadowMapHeight = 1024;
dirLight.shadowCameraNear = 1;
dirLight.shadowCameraFar = dimensions.lengthY * 2;
dirLight.shadowCameraLeft = - dimensions.lengthX / 2;
dirLight.shadowCameraRight = dimensions.lengthX / 2;
dirLight.shadowCameraTop = dimensions.lengthY / 2;
dirLight.shadowCameraBottom = -dimensions.lengthY / 2;
dirLight.shadowBias = 0.0000005;
scene.add(dirLight);
然后是我的渲染配置:
threeRender = new THREE.WebGLRenderer({ antialias: true });
threeRender.shadowMap.enabled = true;
threeRender.shadowMap.renderReverseSided = false;
threeRender.shadowMapSoft = true;
threeRender.shadowMapType = THREE.PCFSoftShadowMap;
请让我知道如何解决这个问题,并指出我正确的方向来解决它。非常感谢你。