我只想做水平移动的轮子。有一个代码,但它不起作用 - 轮子只是一个圆圈移动,留下痕迹。我试过glTranslatef(0.0f, moveY, 0.0f);
,但它也不起作用。
#include "stdafx.h"
#include <math.h>
#include <GL/freeglut.h>
#include <GL\GL.h>
#define window_width 1080
#define window_height 720
GLfloat angle; // wheel's rotator
GLfloat moveX; // wheel's mover by X
void DrawCircle(float cx, float cy, float r, int num_segments) {
glLoadIdentity();
glTranslatef(0, 0, -10); // set place where wheel starts to draw
glRotatef(angle, 0.0f, 0.0f, -0.1f); // rotate our wheel. it works correctly I think
glTranslatef(moveX, 0.0f, 0.0f); // but it makes me wonder. moving circle by X doesn't work
// part of a circle
glBegin(GL_TRIANGLE_FAN);
glColor3f(255, 255, 255);
for (int ii = 0; ii < num_segments; ii++) {
double twicePi = 2.0 * 3.142;
float theta = 2.0f * 3.1415926f * float(ii) / float(num_segments);
float x = r * cosf(theta);
float y = r * sinf(theta);
glVertex2f(x + cx, y + cy);
}
glEnd();
// second part of a circle
int i, x, y;
double radius = 1.20;
glColor3ub(0.0, 0.0, 0.0);
double twicePi = 2.0 * 3.142;
x = 0, y = 0;
glBegin(GL_TRIANGLE_FAN);
glVertex2f(x, y);
for (i = 0; i <= 20; i++) {
glVertex2f(
(x + (radius * cos(i * twicePi / 20))),
(y + (radius * sin(i * twicePi / 20)))
);
}
glEnd();
// there's an end of drawning of a circle
// this is where wheel starts to rotate and move
angle += 0.02f;
moveX += 0.00005f;
// there are spokes of a wheel
glBegin(GL_LINES);
glColor3f(255, 255, 255);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(0.0, -1.2f, 0.0);
glEnd();
glBegin(GL_LINES);
glColor3f(255, 255, 255);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(0.0, 1.2f, 0.0);
glEnd();
glBegin(GL_LINES);
glColor3f(255, 255, 255);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(1.2f, 0.0, 0.0);
glEnd();
glBegin(GL_LINES);
glColor3f(255, 255, 255);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(-1.2f, 0.0, 0.0);
glEnd();
glBegin(GL_LINES);
glColor3f(255, 255, 255);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(1.f, 1.f, 0.0);
glEnd();
glBegin(GL_LINES);
glColor3f(255, 255, 255);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(-1.f, 1.f, 0.0);
glEnd();
glBegin(GL_LINES);
glColor3f(255, 255, 255);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(1.f, -1.f, 0.0);
glEnd();
glBegin(GL_LINES);
glColor3f(255, 255, 255);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(-1.f, -1.f, 0.0);
glEnd();
glBegin(GL_LINES);
glColor3f(255, 255, 255);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(1.2f, 0.5f, 0.0);
glEnd();
glBegin(GL_LINES);
glColor3f(255, 255, 255);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(-1.2f, -0.5f, 0.0);
glEnd();
glBegin(GL_LINES);
glColor3f(255, 255, 255);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(-1.2f, -0.5f, 0.0);
glEnd();
glBegin(GL_LINES);
glColor3f(255, 255, 255);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(-1.2f, 0.5f, 0.0);
glEnd();
glBegin(GL_LINES);
glColor3f(255, 255, 255);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(1.2f, -0.5f, 0.0);
glEnd();
}
void main_loop_function() {
DrawCircle(0.0, 0.0, 1.45, 200);
glutSwapBuffers();
}
void GL_Setup(int width, int height) {
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
gluPerspective(45, (float) width / height, 0.1, 100);
glMatrixMode(GL_MODELVIEW);
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitWindowSize(window_width, window_height);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
glutCreateWindow("trata");
glutIdleFunc(main_loop_function);
GL_Setup(window_width, window_height);
glutMainLoop();
}
答案 0 :(得分:2)
这只是一个快速修复,使您的代码工作,所以你可以进一步开发和调试它。我在您的代码中看到了许多关键问题:
(0)将POSIX路径与Windows路径混合:
#include <GL/freeglut.h>
#include <GL\GL.h>
(1)包括自定义标题,并期望社区猜测它是什么。我评论了它。
//#include "stdafx.h"
(2)将强制转换误写为函数 - 它应该是:
float theta = 2.0f * 3.1415926f * (float)ii / (float)num_segments;
(3)代码中没有glutDisplayFunc
。您应该注册以下内容:
glutDisplayFunc(main_display_function);
在注册glutIdleFunc()
之前。然后,在您的代码中,您应该通过以下方式进行一些定义:
void main_display_function() {
DrawCircle(0.0, 0.0, 1.45, 200);
glutSwapBuffers();
}
(4)即使在该功能中,您也不会在重绘之前清除“窗口内容”:
void DrawCircle(float cx, float cy, float r, int num_segments) {
glClearColor (0., 0., 0., 1);
glClear (GL_COLOR_BUFFER_BIT);
{… … … } //the rest of your code
}
(5)传递错误数据类型的颜色值:
glColor3f(255, 255, 255); //unsigned byte passed, float expected!
或
glColor3ub(0.0, 0.0, 0.0); //float passed, unsigned byte expected!
还有一些问题直接解决了您的问题 - 一旦您修复程序正常工作(调用顺序),您将轻松地理解并调试它们自己glRotatef
和第二个glTranslatef
,正确计算movex
,绘制横梁或辐条)。请同时查看this SO post。
PS。使用C ++编译器构建此程序不会使其成为C ++代码。程序中没有一行特定于C ++的代码。此外,OpenGL和GLUT都是普通的C API。