我有javafx gui运动要做,我必须使球向上或向下或左右移动。现在球在我想的任何地方随机出现。你能帮我解决一下代码吗?因此,当我按下加号按钮时,会添加一个球,然后上下或左右。添加的任何其他球都必须向上或向下移动?任何帮助都会很棒。谢谢。
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.beans.property.DoubleProperty;
import javafx.geometry.Pos;
import javafx.scene.Node;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.ScrollBar;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.util.Duration;
public class MultipleBounceBall extends Application {
@Override // Override the start method in the Application class
public void start(Stage primaryStage) {
MultipleBallPane ballPane = new MultipleBallPane();
ballPane.setStyle("-fx-border-color: black");
Button btAdd = new Button("+");
Button btSubtract = new Button("-");
HBox hBox = new HBox(10);
hBox.getChildren().addAll(btAdd, btSubtract);
hBox.setAlignment(Pos.CENTER);
// Add or remove a ball
btAdd.setOnAction(e -> ballPane.add());
btSubtract.setOnAction(e -> ballPane.subtract());
// Pause and resume animation
ballPane.setOnMousePressed(e -> ballPane.pause());
ballPane.setOnMouseReleased(e -> ballPane.play());
// Use a scroll bar to control animation speed
ScrollBar sbSpeed = new ScrollBar();
sbSpeed.setMax(20);
sbSpeed.setValue(10);
ballPane.rateProperty().bind(sbSpeed.valueProperty());
BorderPane pane = new BorderPane();
pane.setCenter(ballPane);
pane.setTop(sbSpeed);
pane.setBottom(hBox);
// Create a scene and place the pane in the stage
Scene scene = new Scene(pane, 350, 450);
primaryStage.setTitle("Multiple Bounce Ball"); // Set the stage title
primaryStage.setScene(scene); // Place the scene in the stage
primaryStage.show(); // Display the stage
}
private class MultipleBallPane extends Pane {
private Timeline animation;
public MultipleBallPane() {
// Create an animation for moving the ball
animation = new Timeline(
new KeyFrame(Duration.millis(50), e -> moveBall()));
animation.setCycleCount(Timeline.INDEFINITE);
animation.play(); // Start animation
}
public void add() {
Color color = new Color(Math.random(),
Math.random(), Math.random(), 0.5);
getChildren().add(new Ball(30, 30, 20, color));
}
public void subtract() {
if (getChildren().size() > 0) {
getChildren().remove(getChildren().size() - 1);
}
}
public void play() {
animation.play();
}
public void pause() {
animation.pause();
}
public void increaseSpeed() {
animation.setRate(animation.getRate() + 0.1);
}
public void decreaseSpeed() {
animation.setRate(
animation.getRate() > 0 ? animation.getRate() - 0.1 : 0);
}
public DoubleProperty rateProperty() {
return animation.rateProperty();
}
protected void moveBall() {
for (Node node: this.getChildren()) {
Ball ball = (Ball)node;
// Check boundaries
if (ball.getCenterX() < ball.getRadius() ||
ball.getCenterX() > getWidth() - ball.getRadius()) {
ball.dx *= -1; // Change ball move direction
}
if (ball.getCenterY() < ball.getRadius() ||
ball.getCenterY() > getHeight() - ball.getRadius()) {
ball.dy *= -1; // Change ball move direction
}
// Adjust ball position
ball.setCenterX(ball.dx + ball.getCenterX());
ball.setCenterY(ball.dy + ball.getCenterY());
}
}
}
class Ball extends Circle {
private double dx = 1, dy = 1;
Ball(double x, double y, double radius, Color color) {
super(x, y, radius);
setFill(color); // Set ball color
}
}
/**
* The main method is only needed for the IDE with limited
* JavaFX support. Not needed for running from the command line.
*/
public static void main(String[] args) {
launch(args);
}
}
答案 0 :(得分:0)
问题在于球运动的位移元素(dx
和dy
)都被指定为1.因此球向x和y方向移动,即对角线移动。
将这些变量的声明更改为:
private double dx = 1, dy = 0; // The ball will move right
private double dx = -1, dy = 0; // The ball will move left
private double dx = 0, dy = 1; // The ball will move down
private double dx = 0, dy = -1; // The ball will move up
如果您希望球在随机方向上移动,您可以通过更改Ball
课程来实现:
class Ball extends Circle {
private double dx;
private double dy;
Ball(double x, double y, double radius, Color color) {
super(x, y, radius);
setFill(color); // Set ball color
switch (ThreadLocalRandom.current().nextInt(0, 4)) {
case 0:
dx = 0;
dy = 1;
break;
case 1:
dx = 0;
dy = -1;
break;
case 2:
dx = 1;
dy = 0;
break;
case 3:
dx = -1;
dy = 0;
break;
}
}
}
如果您希望他们从随机位置开始,您可以通过更改MultipleBallPane.add()
方法来完成此操作:
public void add() {
Color color = new Color(Math.random(),
Math.random(), Math.random(), 0.5);
int radius = 20;
int x = ThreadLocalRandom.current().nextInt(radius, (int) getWidth() - radius);
int y = ThreadLocalRandom.current().nextInt(radius, (int) getHeight() - radius);
getChildren().add(new Ball(x, y, radius, color));
}