我需要为一个矩形设置顶点 - 我有一个方形示例,我如何修改它以获得宽度为5倍且高度为一半的矩形?
/** The initial vertex definition */
private float vertices[] = {
//Vertices according to faces
-1.0f, -1.0f, 1.0f, //v0
1.0f, -1.0f, 1.0f, //v1
-1.0f, 1.0f, 1.0f, //v2
1.0f, 1.0f, 1.0f, //v3
1.0f, -1.0f, 1.0f, // ...
1.0f, -1.0f, -1.0f,
1.0f, 1.0f, 1.0f,
1.0f, 1.0f, -1.0f,
1.0f, -1.0f, -1.0f,
-1.0f, -1.0f, -1.0f,
1.0f, 1.0f, -1.0f,
-1.0f, 1.0f, -1.0f,
-1.0f, -1.0f, -1.0f,
-1.0f, -1.0f, 1.0f,
-1.0f, 1.0f, -1.0f,
-1.0f, 1.0f, 1.0f,
-1.0f, -1.0f, -1.0f,
1.0f, -1.0f, -1.0f,
-1.0f, -1.0f, 1.0f,
1.0f, -1.0f, 1.0f,
-1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
-1.0f, 1.0f, -1.0f,
1.0f, 1.0f, -1.0f,
};
好的,所以我认为我正确设置了顶点,但现在我需要设置法线纹理和索引:
/** The initial vertex definition */
private float vertices[] = {
//Vertices according to faces
-1.0f, -.5f, 1.0f, //v0
4.0f, -.5f, 1.0f, //v1
-1.0f, .5f, 1.0f, //v2
4.0f, .5f, 1.0f, //v3
4.0f, -.5f, 1.0f, // 2...
4.0f, -.5f, -1.0f,
4.0f, .5f, 1.0f,
4.0f, .5f, -1.0f,
4.0f, -.5f, -1.0f, //3
-1.0f, -.5f, -1.0f,
4.0f, .5f, -1.0f,
-1.0f, .5f, -1.0f,
-1.0f, -.5f, -1.0f, //4
-1.0f, -.5f, 1.0f,
-1.0f, .5f, -1.0f,
-1.0f, .5f, 1.0f,
-1.0f, -.5f, -1.0f, //5
4.0f, -.5f, -1.0f,
-1.0f, -.5f, 1.0f,
4.0f, -.5f, 1.0f,
-1.0f, .5f, 1.0f, //6
4.0f, .5f, 1.0f,
-1.0f, .5f, -1.0f,
4.0f, .5f, -1.0f,
};
有关如何设置这些内容的任何建议:
private float normals[] = {
// Normals
0.0f, 0.0f, 1.0f,
0.0f, 0.0f, -1.0f,
0.0f, 1.0f, 0.0f,
0.0f, -1.0f, 0.0f,
0.0f, 0.0f, 1.0f,
0.0f, 0.0f, -1.0f,
0.0f, 1.0f, 0.0f,
0.0f, -1.0f, 0.0f,
0.0f, 0.0f, 1.0f,
0.0f, 0.0f, -1.0f,
0.0f, 1.0f, 0.0f,
0.0f, -1.0f, 0.0f,
0.0f, 0.0f, 1.0f,
0.0f, 0.0f, -1.0f,
0.0f, 1.0f, 0.0f,
0.0f, -1.0f, 0.0f,
0.0f, 0.0f, 1.0f,
0.0f, 0.0f, -1.0f,
0.0f, 1.0f, 0.0f,
0.0f, -1.0f, 0.0f,
0.0f, 0.0f, 1.0f,
0.0f, 0.0f, -1.0f,
0.0f, 1.0f, 0.0f,
0.0f, -1.0f, 0.0f,
};
/** The initial texture coordinates (u, v) */
private float texture[] = {
//Mapping coordinates for the vertices
0.0f, 0.0f,
0.0f, 1.0f,
1.0f, 0.0f,
1.0f, 1.0f,
0.0f, 0.0f,
0.0f, 1.0f,
1.0f, 0.0f,
1.0f, 1.0f,
0.0f, 0.0f,
0.0f, 1.0f,
1.0f, 0.0f,
1.0f, 1.0f,
0.0f, 0.0f,
0.0f, 1.0f,
1.0f, 0.0f,
1.0f, 1.0f,
0.0f, 0.0f,
0.0f, 1.0f,
1.0f, 0.0f,
1.0f, 1.0f,
0.0f, 0.0f,
0.0f, 1.0f,
1.0f, 0.0f,
1.0f, 1.0f,
};
/** The initial indices definition */
private byte indices[] = {
// Faces definition
0, 1, 3, 0, 3, 2, // Face front
4, 5, 7, 4, 7, 6, // Face right
8, 9, 11, 8, 11, 10, // ...
12, 13, 15, 12, 15, 14,
16, 17, 19, 16, 19, 18,
20, 21, 23, 20, 23, 22,
};
答案 0 :(得分:0)
glScalef(5.0f, 0.5f, 1.0f);