我正在尝试使用pygame获取用户键盘输入。然而,问题是我在IDLE上运行代码后,程序永远不会读取键盘输入,而shell上显示的是我输入的内容。如果我在PyCharm上运行我的代码,同样的问题。任何的想法?以下是我的代码:
pygame.init()
screen = pygame.display.set_mode((800, 600))
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == KEYDOWN and event.key == pygame.K_w:
print("Yup!")
pygame.display.flip()
答案 0 :(得分:1)
我在使用Pycharm和python 3.6的Mac上也有完全相同的问题。我打印事件并且只记录MouseMotion事件,而不是KeyDown。
修改:显然这是一个已知问题:Window does not get focus on OS X with Python 3
这是我的代码,它也应该有效:
while not crashed:
for event in pygame.event.get():
print(event)
if event.type == pygame.QUIT:
crashed = True
# get current list
pressed = pygame.key.get_pressed()
if pressed[pygame.K_UP]:
print("UP")
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_1:
print('this DOES work! :)')
elif event.key == pygame.K_LEFT:
x_change = -5
elif event.key == pygame.K_RIGHT:
x_change = 5
elif pressed[pygame.K_UP]:
print("UP")
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
x_change = 0
pygame.display.flip()
x += x_change
gameDisplay.fill(black)
ship(x, y)
pygame.display.update()
clock.tick(60)
答案 1 :(得分:0)
这段代码非常适合我
import pygame
pygame.init()
windowSize = width,height = 800,600
screen = pygame.display.set_mode(windowSize)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
quit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_w:
print("Yup!")
pygame.display.flip()