我试图将表面曲率(平均值,高斯曲率和主曲率)值映射到曲面。我已经计算了人工生成的3D表面(例如圆柱体)的曲率值。我想要获得的3D表面就像这样mean curvature mapped to surface。有人可以指导我如何获得这个吗?
我正在创建的曲面的代码是:
import math
import matplotlib.pyplot as plt
fig = plt.figure()
ax = fig.add_subplot(111, projection='3d')
xindex = []
yindex = []
zindex = []
x = []
y = []
z = []
count = 1
surfaceSt = []
import numpy
numpy.set_printoptions(threshold=numpy.nan)
#surfaceStX = numpy.empty((10,36))
#surfaceStY = numpy.empty((10,36))
#surfaceStZ = numpy.empty((10,36))
surfaceStZ = []
surfaceStX = []
surfaceStY = []
for i in range(1,21):
if i < 11:
x = []
y = []
z = []
pt = []
ptX = []
ptY = []
ptZ = []
for t in range(0,360,10):
x = i*math.sin(math.radians(t))
y = i*math.cos(math.radians(t))
z = i-1
ptX.append(x)
ptY.append(y)
ptZ.append(z)
pt.append([x,y,z])
ptX.append(ptX[0])
ptY.append(ptY[0])
ptZ.append(ptZ[0])
surfaceStX.append(ptX)
surfaceStY.append(ptY)
surfaceStZ.append(ptZ)
# numpy.append(surfaceStX,ptX)
# numpy.append(surfaceStY,ptY)
# numpy.append(surfaceStZ,ptZ)
#ax.scatter(x,y,z)
elif i >= 11:
x = []
y = []
z = []
pt = []
ptX = []
ptY = []
ptZ = []
for t in range(0,360,10):
x = (i-count)*math.sin(math.radians(t))
y = (i-count)*math.cos(math.radians(t))
z = i-1
ptX.append(x)
ptY.append(y)
ptZ.append(z)
pt.append([x,y,z])
ptX.append(ptX[0])
ptY.append(ptY[0])
ptZ.append(ptZ[0])
surfaceStX.append(ptX)
surfaceStY.append(ptY)
surfaceStZ.append(ptZ)
count +=2
X = numpy.array(surfaceStX)
Y = numpy.array(surfaceStY)
Z = numpy.array(surfaceStZ)
ax = fig.add_subplot(111, projection='3d')
ax.plot_surface(X, Y, Z, rstride=1, cstride=1,shade = 'True' )
from surfaceCurvature import surface_curvature
Pcurvature,Gcurvature,Mcurvature = surface_curvature(X,Y,Z)
plt.show()
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我的表面曲率计算如下(礼貌:https://github.com/sujithTSR/surface-curvature):
def surface_curvature(X,Y,Z):
(lr,lb)=X.shape
#print lr
#print "awfshss-------------"
#print lb
#First Derivatives
Xv,Xu=np.gradient(X)
Yv,Yu=np.gradient(Y)
Zv,Zu=np.gradient(Z)
#Second Derivatives
Xuv,Xuu=np.gradient(Xu)
Yuv,Yuu=np.gradient(Yu)
Zuv,Zuu=np.gradient(Zu)
Xvv,Xuv=np.gradient(Xv)
Yvv,Yuv=np.gradient(Yv)
Zvv,Zuv=np.gradient(Zv)
#2D to 1D conversion
#Reshape to 1D vectors
Xu=np.reshape(Xu,lr*lb)
Yu=np.reshape(Yu,lr*lb)
Zu=np.reshape(Zu,lr*lb)
Xv=np.reshape(Xv,lr*lb)
Yv=np.reshape(Yv,lr*lb)
Zv=np.reshape(Zv,lr*lb)
Xuu=np.reshape(Xuu,lr*lb)
Yuu=np.reshape(Yuu,lr*lb)
Zuu=np.reshape(Zuu,lr*lb)
Xuv=np.reshape(Xuv,lr*lb)
Yuv=np.reshape(Yuv,lr*lb)
Zuv=np.reshape(Zuv,lr*lb)
Xvv=np.reshape(Xvv,lr*lb)
Yvv=np.reshape(Yvv,lr*lb)
Zvv=np.reshape(Zvv,lr*lb)
Xu=np.c_[Xu, Yu, Zu]
Xv=np.c_[Xv, Yv, Zv]
Xuu=np.c_[Xuu, Yuu, Zuu]
Xuv=np.c_[Xuv, Yuv, Zuv]
Xvv=np.c_[Xvv, Yvv, Zvv]
# First fundamental Coeffecients of the surface (E,F,G)
E=np.einsum('ij,ij->i', Xu, Xu)
F=np.einsum('ij,ij->i', Xu, Xv)
G=np.einsum('ij,ij->i', Xv, Xv)
m=np.cross(Xu,Xv,axisa=1, axisb=1)
p=np.sqrt(np.einsum('ij,ij->i', m, m))
n=m/np.c_[p,p,p]
# Second fundamental Coeffecients of the surface (L,M,N), (e,f,g)
L= np.einsum('ij,ij->i', Xuu, n) #e
M= np.einsum('ij,ij->i', Xuv, n) #f
N= np.einsum('ij,ij->i', Xvv, n) #g
# Gaussian Curvature
K=(L*N-M**2)/(E*G-F**2)
K=np.reshape(K,lr*lb)
# Mean Curvature
H = (E*N + G*L - 2*F*M)/((E*G - F**2))
H = np.reshape(H,lr*lb)
# Principle Curvatures
Pmax = H + np.sqrt(H**2 - K)
Pmin = H - np.sqrt(H**2 - K)
#[Pmax, Pmin]
Principle = [Pmax,Pmin]
return Principle,K,H
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编辑1:
我根据armatita提供的链接尝试了一些方法。以下是我的代码:
'''
Creat half cylinder
'''
import numpy
import matplotlib.pyplot as plt
import math
ptX= []
ptY = []
ptZ = []
ptX1 = []
ptY1 = []
ptZ1 = []
for i in range(0,10):
x = []
y = []
z = []
for t in range(0,200,20):
x.append(10*math.cos(math.radians(t)))
y.append(10*math.sin(math.radians(t)))
z.append(i)
x1= 5*math.cos(math.radians(t))
y1 = 5*math.sin(math.radians(t))
z1 = i
ptX1.append(x1)
ptY1.append(y1)
ptZ1.append(z1)
ptX.append(x)
ptY.append(y)
ptZ.append(z)
X = numpy.array(ptX)
Y = numpy.array(ptY)
Z = numpy.array(ptZ)
fig = plt.figure()
ax = fig.add_subplot(111,projection = '3d')
from surfaceCurvature import surface_curvature
p,g,m= surface_curvature(X,Y,Z)
n = numpy.reshape(m,numpy.shape(X))
ax.plot_surface(X,Y,Z, rstride=1, cstride=1)
plt.show()
'''
Map mean curvature to color
'''
import numpy as np
X1 = X.ravel()
Y1 = Y.ravel()
Z1 = Z.ravel()
from scipy.interpolate import RectBivariateSpline
# Define the points at the centers of the faces:
y_coords, x_coords = np.unique(Y1), np.unique(X1)
y_centers, x_centers = [ arr[:-1] + np.diff(arr)/2 for arr in (y_coords, x_coords)]
# Convert back to a 2D grid, required for plot_surface:
#Y1 = Y.reshape(y_coords.size, -1)
#X1 = X.reshape(-1, x_coords.size)
#Z1 = Z.reshape(X.shape)
C = m.reshape(X.shape)
C -= C.min()
C /= C.max()
interp_func = RectBivariateSpline(x_coords, y_coords, C.T, kx=1, ky=1)
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I get the following error:
raise TypeError('y dimension of z must have same number of y')
TypeError: y dimension of z must have same number of elements as y
所有尺寸都相同。任何人都能说出我的实施出了什么问题吗?
答案 0 :(得分:0)
我认为你需要弄清楚你需要什么。看看你的代码,我注意到你正在生成没有用的变量。此外,您似乎有一个计算曲面曲率的函数,但是您尝试使用np.unique
函数进行一些计算,我无法在此处看到此目的(这就是出现该错误的原因)。
所以让我们假设:
使用您的代码,并假设您m
变量是曲率(这也在您的代码中),如果我这样做:
import numpy
import matplotlib.pyplot as plt
from mpl_toolkits.mplot3d import Axes3D
from matplotlib import cm
import math
# Here would be the surface_curvature function
X = numpy.array(ptX)
Y = numpy.array(ptY)
Z = numpy.array(ptZ)
p,g,m= surface_curvature(X,Y,Z)
C = m.reshape(X.shape)
C -= C.min()
C /= C.max()
fig = plt.figure()
ax = fig.add_subplot(111,projection = '3d')
n = numpy.reshape(m,numpy.shape(X))
ax.plot_surface(X,Y,Z,facecolors = cm.jet(C), rstride=1, cstride=1)
plt.show()
,我得到了这个:
这是映射到matplotlib
曲面中颜色的值。如果您构建的C
不是实际曲率,则需要将其替换为。