我有一个学校作业,要求我找出某个点(x,y)是否在一个形状内,例如让我们说一个正方形。
_progressView = [[UIProgressView alloc] initWithFrame:CGRectMake(0, 500, self.view.bounds.size.width, 50)];
[self.progressView setProgress:0.0];
[self.view addSubview:self.progressView];
self.timer = [NSTimer scheduledTimerWithTimeInterval: 0.1f target:self selector: @selector(handleProgressBar) userInfo: nil repeats: YES];
[![enter image description here][1]][1]//-----------------------------------------------------------------------
- (void) handleProgressBar{
if(self.usedTime >= 300.0)
{
[self.timer invalidate];
self.timer=nil;
// [self submitAns:[NSNumber numberWithInt:-1]];
}
else
{
self.usedTime += 1;
CGFloat progress = self.usedTime*(0.0033333333);
[self performSelectorOnMainThread:@selector(updateProgress:) withObject:[NSNumber numberWithFloat:progress] waitUntilDone:NO];
if(self.usedTime>200){
[self.progressView setProgressTintColor:[UIColor redColor]];}
}
}
//-----------------------------------------------------------------------
- (void)updateProgress:(NSNumber *)progress {
float fprogress = [progress floatValue];
//self.progressBar.progress = fprogress;
[self.progressView setProgress:fprogress animated:YES];
}
//-----------------------------------------------------------------------
十字架有12分,
Class Square
private:
int coordX[4];
int coordY[4];
这些是广场的属性。那么让我们说方形坐标是(1,1)(1,4)(4,1)(4,4),我该如何找出点(2,2)是否在广场内?
Class Cross
private:
int coordX[12];
int coordY[12];
该函数用于获取两个整数,这是您要检查的点,它将返回true或false。
bool isPointInShape (int, int)
检查点是否在形状周边的函数也是如此。
有人可以帮助确定如何计算这两个函数的算法是什么?
答案 0 :(得分:0)
class Square {
private:
int coordX[4];
int coordY[4];
int xMin, xMax, yMin, yMax;
public:
Square();
bool is_point_on_shape (int, int);
};
Square::Square(int coordXIn[], int coordYIn[])
{
coordX = coordXIn;
coordY = coordYIn;
// determine extreme x and y values, which define the box
xMin = coordX[0];
xMax = coordX[0];
yMin = coordY[0];
yMax = coordY[0];
for (int i=1; i < 4; ++i)
{
if (coordX[i] < xMin)
{
xMin = coordX[i];
}
if (coordX[i] > xMax)
{
xMax = coordX[i];
}
if (coordY[i] < YMin)
{
yMin = coordY[i];
}
if (coordY[i] > yMax)
{
yMax = coordY[i];
}
}
}
// since we have the range of x and y values, checking to see if a point be
// inside the square just means checking that this point lies within the range
bool Square::is_point_on_shape (int x, int y)
{
if (xMin + x > xMax) return false;
if (yMin + y > yMax) return false;
return true;
}