Unity - 仅在移动时在触发器中检测到播放器

时间:2016-04-21 01:41:00

标签: c# triggers collision-detection unity5

在我的游戏中,我有一个开关。开关上有一个触发器,用于检测播放器何时触摸,这样他/她可以按下'E'轻弹它。

奇怪的部分是我只能在玩家移动时触发开关,我使用addforce进行移动。

以下是我的播放器和我的开关的代码。我还附上了我的项目文件夹,以便如果有人愿意花时间尝试,他们可以。对我来说,复制率是100%的时间。

显然这不是预期的结果,玩家应该能够激活开关,即使它们静止不动。

PLAYERMOVEMENT.CS:

using UnityEngine;
 using System.Collections;

 public class PlayerMovement : MonoBehaviour {

     private Rigidbody2D R2Dplayer;
     private bool grounded = true;
     [SerializeField] private Animator anim;

     // Use this for initialization
     void Start () {
         R2Dplayer = GetComponent<Rigidbody2D>();
     }

     // Update is called once per frame
     void Update () {
         anim.SetFloat("speed", Mathf.Abs(R2Dplayer.velocity.x));
         if(Input.GetKeyDown(KeyCode.W) || Input.GetKeyDown(KeyCode.UpArrow) || Input.GetKeyDown(KeyCode.Space)) {
             if(grounded == true) {
                 R2Dplayer.AddForce (new Vector2(0,7.5f), ForceMode2D.Impulse);
             }
         }
         if(Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow)) {
             R2Dplayer.AddForce (new Vector2(-0.2f,0), ForceMode2D.Impulse);
             if (R2Dplayer.transform.rotation == new Quaternion (0.0f, 0.0f, 0.0f, 1.0f)) {
                 R2Dplayer.transform.Rotate (0, 180, 0);
             }
         }
         if(Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow)) {

         }
         if(Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow)) {
             R2Dplayer.AddForce (new Vector2(0.2f,0), ForceMode2D.Impulse);
             if (R2Dplayer.transform.rotation == new Quaternion (0.0f, -1.0f, 0.0f, 0.0f)) {
                 R2Dplayer.transform.Rotate (0, 180, 0);
             }
         }
     }

     void OnTriggerEnter2D(Collider2D c) {
         if(c.tag == "JumpTrigger") {
             grounded = true;
         }
     }

     void OnTriggerExit2D(Collider2D c) {
         if(c.tag == "JumpTrigger") {
             grounded = false;
         }
     }
 }

SWITCH.CS:

using UnityEngine;
 using System.Collections;

 public class Switch : MonoBehaviour {

     [SerializeField] public bool switchPressed = false;
     private SpriteRenderer sr;
     [SerializeField] private Sprite on, off;

     // Use this for initialization
     void Start () {
         sr = GetComponent<SpriteRenderer> ();
     }

     // Update is called once per frame
     void Update () {

     }

     void OnTriggerStay2D(Collider2D c) {
         if(c.tag == "Player") {
             if(Input.GetKeyDown(KeyCode.E)) {
                 if(switchPressed == false) {
                     sr.sprite = on;
                     switchPressed = true;
                 }
                 else if(switchPressed == true) {
                     sr.sprite = off;
                     switchPressed = false;
                 }

             }
         }
     }
 }

我的项目的ZIP,可以从dropbox下载:https://www.dropbox.com/s/85anfa4287mciiy/Final.zip?dl=0

1 个答案:

答案 0 :(得分:0)

这是你想要的吗? enter image description here 静态对撞机/刚体对撞机无法触发另一个静态对撞机/刚体/运动rb

希望它会有所帮助。