iMac:fbx-conv me$ ./fbx-conv-mac -v -o G3DJ courier.fbx
INFO: FBX to G3Dx converter, version 0.01.0061 x64 , FBXSDK 2014.02
STATUS: Loading source file
PROGRESS: Import FBX 100.00%
STATUS: Converting source file
STATUS: Closing source file
VERBOSE: Listing model information:
VERBOSE: ID :
VERBOSE: Version : Hi=0, Lo=1
VERBOSE: Meshes : 0 (0 vertices, 0 parts, 0 indices)
VERBOSE: Nodes : 0 root, 0 total, 0 parts
VERBOSE: Materials : 0 (0 textures)
STATUS: Exporting to G3DJ file: courier.g3dj
STATUS: Closing exported file
我正在使用maya lt将对象导出到fbx进行转换。 3d模型从maya市场站点下载,导入并导出到fbx。
返回的.g3dj文件几乎为空。将其加载到libgdx中
assets.load(“data / courier.g3dj”,Model.class);
也没有显示任何内容。
任何人都知道出了什么问题?
.g3dj文件:
{
"version": [ 0, 1],
"id": "",
"meshes": [],
"materials": [],
"nodes": [],
"animations": []
}
我尝试使用搅拌器取得了一些成功,并将其归还给我:
iMac:fbx-conv me$ ./fbx-conv-mac -v -o G3DJ palm_tree.fbx
INFO: FBX to G3Dx converter, version 0.01.0061 x64 , FBXSDK 2014.02
STATUS: Loading source file
PROGRESS: Import FBX 12.50% palm_tree
PROGRESS: Import FBX 25.00% 02 - Default PROGRESS: Import FBX 37.50% Map #1
PROGRESS: Import FBX 50.00% Map #1
PROGRESS: Import FBX 62.50% Take 001
PROGRESS: Import FBX 75.00% BaseLayer PROGRESS: Import FBX 87.50% PROGRESS: Import FBX 100.00%
STATUS: [shape(palm_tree)] Triangulating FbxMesh geometry
VERBOSE: [shape(palm_tree)] polygons: 1032 (3096 indices), control points: 724
STATUS: Converting source file
STATUS: Closing source file
VERBOSE: Listing model information:
VERBOSE: ID :
VERBOSE: Version : Hi=0, Lo=1
VERBOSE: Meshes : 1 (743 vertices, 1 parts, 3096 indices)
VERBOSE: Nodes : 1 root, 1 total, 1 parts
VERBOSE: Materials : 1 (1 textures)
STATUS: Exporting to G3DJ file: palm_tree.g3dj
STATUS: Closing exported file