我正在阅读“通过构建Android游戏来学习Java”,并且在一个Retro Squash Game示例中,我不知道如何为球拍实现碰撞检测。球拍的运动使用onTouchEvent。我试图实现一个if语句,但是在下一次触摸事件之前它不会被检查 - 所以它不能正常工作。请帮忙。
//Event that handles in which direction is the racket moving according to where is the user touching the screen
@Override
public boolean onTouchEvent(MotionEvent motionEvent) {
//gets the movement action without the pointers(ACTION_MASK) ??? -U: handles multitouch
switch (motionEvent.getAction() & MotionEvent.ACTION_MASK) {
//what happens if user touches the screen and holds
case MotionEvent.ACTION_DOWN:
//if the screen was touched on the right side of the display than move the racket right
if (motionEvent.getX() >= (screenWidth / 2) && racketPosition.x <= screenWidth) {
racketIsMovingLeft = false;
racketIsMovingRight = true;
} else if (motionEvent.getX() < (screenWidth / 2) && racketPosition.x >= 0) {
racketIsMovingLeft = true;
racketIsMovingRight = false;
} else {
racketIsMovingLeft = false;
racketIsMovingRight = false;
}
break;
//when the user lets go of the screen the racket immediately stops moving
case MotionEvent.ACTION_UP:
racketIsMovingLeft = false;
racketIsMovingRight = false;
break;
}
return true;
}
答案 0 :(得分:0)
确定。我找到了解决方案。我没有看到正确的代码 - 对不起。我编辑了负责更改球拍的racketPoint.x的部分。这是:
public void updateCount() {
//change the racket position according to the movement
if (racketIsMovingRight && (racketPosition.x+racketWidth/2)<=screenWidth) {
racketPosition.x += racketSpeed;
}
if (racketIsMovingLeft && (racketPosition.x-racketWidth/2)>=0) {
racketPosition.x -= racketSpeed;
}
//代码的其余部分