我正在设计一款游戏,允许玩家躲避落在它们上面的物体,但我不知道如何让精灵摔倒在玩家身上。我有冰柱掉下来但我无法弄清楚如何让精灵/图像掉下来。它怎么办?
常数:
public static final float ICICLES_HEIGHT = 1.0f;
public static final float ICICLES_WIDTH = 0.5f;
public static final Vector2 ICICLES_ACCELERATION = new Vector2(0, -5.0f);
public static final Color ICICLE_COLOR = Color.WHITE;
冰柱:
package com.udacity.gamedev.icicles;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Vector2;
public class Icicle {
public static final String TAG = Icicle.class.getName();
Vector2 position;
Vector2 velocity;
public Icicle(Vector2 position) {
this.position = position;
this.velocity = new Vector2();
}
public void update(float delta) {
velocity.mulAdd(Constants.ICICLES_ACCELERATION, delta);
position.mulAdd(velocity, delta);
}
public void render(ShapeRenderer renderer) {
renderer.triangle(
position.x, position.y,
position.x - Constants.ICICLES_WIDTH / 2, position.y + Constants.ICICLES_HEIGHT,
position.x + Constants.ICICLES_WIDTH / 2, position.y + Constants.ICICLES_HEIGHT
);
}
}
冰柱:
package com.udacity.gamedev.icicles;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.DelayedRemovalArray;
import com.badlogic.gdx.utils.viewport.Viewport;
import com.udacity.gamedev.icicles.Constants.Difficulty;
public class Icicles {
public static final String TAG = Icicles.class.getName();
Difficulty difficulty;
int iciclesDodged;
DelayedRemovalArray<Icicle> icicleList;
Viewport viewport;
public Icicles(Viewport viewport, Difficulty difficulty) {
this.difficulty = difficulty;
this.viewport = viewport;
init();
}
public void init() {
icicleList = new DelayedRemovalArray<Icicle>(false, 100);
iciclesDodged = 0;
}
public void update(float delta) {
if (MathUtils.random() < delta * difficulty.spawnRate) {
Vector2 newIciclePosition = new Vector2(
MathUtils.random() * viewport.getWorldWidth(),
viewport.getWorldHeight()
);
Icicle newIcicle = new Icicle(newIciclePosition);
icicleList.add(newIcicle);
}
for (Icicle icicle : icicleList) {
icicle.update(delta);
}
icicleList.begin();
for (int i = 0; i < icicleList.size; i++) {
if (icicleList.get(i).position.y < -Constants.ICICLES_HEIGHT) {
iciclesDodged += 1;
icicleList.removeIndex(i);
}
}
icicleList.end();
}
public void render(ShapeRenderer renderer) {
renderer.setColor(Constants.ICICLE_COLOR);
for (Icicle icicle : icicleList) {
icicle.render(renderer);
}
}
}
答案 0 :(得分:0)
在冰柱对象的更新方法中,您需要不断更新冰柱的Y坐标。我记得左下角被认为是(0,0)。所以你需要减少冰柱的y坐标。
我假设你能够在窗口顶部渲染它。只是在主游戏循环中继续减少该对象的Y.你还需要在游戏循环中调用渲染。