我在LibGDX中渲染平铺地图时遇到问题。当我移动相机时出现伪影。
这是我的tileset,边距和间距(片段): tileset
当我移动相机时出现伪影: artifacts
这是我的渲染世界级。
private GameApp game;
private OrthographicCamera gameCamera;
private Viewport viewport;
private TiledMap map;
private TmxMapLoader mapLoader;
private OrthogonalTiledMapRenderer mapRenderer;
private MainCharacter character;
private World world;
private Box2DDebugRenderer worldRenderer;
public GameplayScreen(GameApp game) {
this.game = game;
gameCamera = new OrthographicCamera();
viewport = new FitViewport(
game.getDisplayWidth() / GameApp.PPM,
game.getDisplayHeight() / GameApp.PPM,
gameCamera
);
mapLoader = new TmxMapLoader();
map = mapLoader.load("testmap1.tmx");
mapRenderer = new OrthogonalTiledMapRenderer(map, 1 / GameApp.PPM);
gameCamera.position.set(new Vector2(600 / GameApp.PPM, 200 / GameApp.PPM), 0);
gameCamera.zoom -= 0.5;
world = new World(new Vector2(0, -10), true);
worldRenderer = new Box2DDebugRenderer();
BodyDef bDef = new BodyDef();
PolygonShape shape = new PolygonShape();
FixtureDef fDef = new FixtureDef();
Body body;
for (MapObject mapObject : map.getLayers().get("obstacles").getObjects().getByType(RectangleMapObject.class)) {
Rectangle rectangle = ((RectangleMapObject) mapObject).getRectangle();
bDef.type = BodyDef.BodyType.StaticBody;
bDef.position.set(
(rectangle.getX() + rectangle.getWidth() / 2) / GameApp.PPM,
(rectangle.getY() + rectangle.getHeight() / 2) / GameApp.PPM
);
body = world.createBody(bDef);
shape.setAsBox(rectangle.getWidth() / 2 / GameApp.PPM, rectangle.getHeight() / 2 / GameApp.PPM);
fDef.shape = shape;
body.createFixture(fDef);
}
character = new MainCharacter(world);
}
@Override
public void show() {
}
public void handleInput(float delta) {
if (Gdx.input.isKeyJustPressed(Input.Keys.UP)) {
character.getBody().applyLinearImpulse(new Vector2(0, 3.8f), character.getBody().getWorldCenter(), true);
}
if (Gdx.input.isKeyPressed(Input.Keys.RIGHT) && character.getBody().getLinearVelocity().x <= 1) {
character.getBody().applyLinearImpulse(new Vector2(0.05f, 0), character.getBody().getWorldCenter(), true);
}
if (Gdx.input.isKeyPressed(Input.Keys.LEFT) && character.getBody().getLinearVelocity().x >= -1) {
character.getBody().applyLinearImpulse(new Vector2(-0.05f, 0), character.getBody().getWorldCenter(), true);
}
}
public void update(float delta) {
handleInput(delta);
world.step(1/60f, 6, 2);
gameCamera.position.x = character.getBody().getPosition().x;
gameCamera.position.y = character.getBody().getPosition().y;
gameCamera.update();
mapRenderer.setView(gameCamera);
}
@Override
public void render(float delta) {
update(delta);
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
mapRenderer.render();
worldRenderer.render(world, gameCamera.combined);
}
@Override
public void resize(int width, int height) {
viewport.update(width, height);
}
...
我读到了tileset中的间距有帮助。但它仍然无法正常工作。
编辑:
TmxMapLoader.Parameters par = new TmxMapLoader.Parameters();
par.textureMinFilter = TextureFilter.Nearest;
par.textureMagFilter = TextureFilter.Nearest;
map = mapLoader.load("testmap1.tmx", par);
我编辑了我的代码,但仍无法正常工作。寻求解决方案几天。
EDIT2
我再试一次。代码:
atlasMapLoader = new AtlasTmxMapLoader();
testMap = atlasMapLoader.load("testmap1.tmx");
这会加载我的地图。我有“.txt”文件:
在Tiled Editor中,我将属性添加到名为“atlas”值“TilesetBig.txt”的地图中。
现在,地图不显示图块。 box2d的障碍仍然可见。我能做错什么?
最后我使用了OrthoCachedTiledMapRendered。
答案 0 :(得分:2)