我正在尝试在动态大小的视频中包含一个canvas元素,该视频将异步加载。在画布上,用户可以拖动并调整矩形选择框的大小。
在我的JS文件中,我有一个监听器正在观察窗口,并通过canvas元素的.width和.height属性调整画布的大小,以确定视频的确切宽度和高度。
对于JS矩形选择代码,我正在关注此StackOverflow问题的第一个答案的小提琴:drawing a rectangle with mouse click and drag - javascript,但是,出于某种原因,当用户在页面上向下滚动时画布上的绘图完全失真,矩形开始被绘制得离鼠标很远。但是,当用户位于页面顶部时,矩形将绘制在正确的位置。为什么会这样?
以下是我正在使用的一些JS代码:
// Happens on mousedown event
downCanvas: function(e) {
$('.label-grid-canvas').css('cursor','crosshair');
this.isDrawing = true
this.startX = parseInt(e.clientX - this.offsetX);
this.startY = parseInt(e.clientY - this.offsetY);
},
// Happens on mouseup event
upCanvas: function(e) {
this.isDrawing = false;
$('.label-grid-canvas').css('cursor','default');
},
// Happens on mousemove event
moveCanvas: function(e) {
if (this.isDrawing) {
var mouseX = parseInt(e.clientX - this.offsetX);
var mouseY = parseInt(e.clientY - this.offsetY);
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.ctx.beginPath();
this.ctx.rect(this.startX, this.startY, mouseX - this.startX, mouseY - this.startY);
this.ctx.stroke();
}
},
resizeCanvas: function() {
this.canvas.width = $('#video-canvas')[0].offsetWidth;
this.canvas.height = $('#video-canvas')[0].offsetHeight;
this.canvasOffset = $('.label-grid-canvas').offset();
this.offsetX = this.canvasOffset.left;
this.offsetY = this.canvasOffset.top;
this.redraw();
},
redraw: function() {
this.ctx.strokeStyle = 'blue';
this.ctx.lineWidth = '2';
this.ctx.strokeRect(0, 0, $('#video-canvas')[0].offsetWidth,
$('#video-canvas')[0].offsetHeight);
},
// Happens after page-load
initialize: function(options) {
this.canvas = document.getElementById('label-grid-canvas');
this.isDrawing = false;
this.ctx = this.canvas.getContext('2d');
this.startX;
this.startY;
this.canvasOffset = $('.label-grid-canvas').offset();
this.offsetX = this.canvasOffset.left;
this.offsetY = this.canvasOffset.top;
$(window).on('resize', _.bind(this.resizeCanvas, this));
....
}

请忽略效率低下的问题,我只是在清理它之前首先尝试破解工作的东西。
答案 0 :(得分:2)
这里的骨架显示了在计算鼠标位置时如何考虑调整大小和滚动的内容。
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var cw=canvas.width;
var ch=canvas.height;
function reOffset(){
var BB=canvas.getBoundingClientRect();
offsetX=BB.left;
offsetY=BB.top;
}
var offsetX,offsetY;
reOffset();
window.onscroll=function(e){ reOffset(); }
window.onresize=function(e){ reOffset(); }
var isDown=false;
var startX,startY,mouseX,mouseY;
var $mouse=$('#mouse');
$("#canvas").mousemove(function(e){handleMouseMove(e);});
function handleMouseMove(e){
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
// calc the current mouse position
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// report the mouse position
$mouse.text('Mouse position: '+mouseX+' / '+mouseY);
}

body{ background-color: ivory; }
#canvas{border:1px solid red; }

<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<h4 id=mouse>Move the mouse around the canvas.</h4>
<canvas id="canvas" width=300 height=300></canvas>
&#13;