我正在尝试为Android应用3D应用程序,它也应该像观众一样支持纸板。我已经看过一些这些图像,它们似乎有某种桶形失真,以便通过纸板镜头正交。
所以我一直在寻找专门针对Java / Android的算法或库,这些算法或库可以帮助我实现这一目标。
我找到了这个实现:http://www.helviojunior.com.br/fotografia/barrel-and-pincushion-distortion/
拥有这样的东西会很棒,因为它拥有我需要的一切。不幸的是,它适用于C#,它有一些特定的代码,我不能轻易地转换成更通用的代码。
然后在这里有一个更简单的Java实现:http://popscan.blogspot.de/2012/04/fisheye-lens-equation-simple-fisheye.html
我已将其更改为:
console.log
但它没有此镜头public static Bitmap fisheye(Bitmap srcimage) {
/*
* Fish eye effect
* tejopa, 2012-04-29
* http://popscan.blogspot.com
* http://www.eemeli.de
*/
// get image pixels
double w = srcimage.getWidth();
double h = srcimage.getHeight();
int[] srcpixels = new int[(int)(w*h)];
srcimage.getPixels(srcpixels, 0, (int)w, 0, 0, (int)w, (int)h);
Bitmap resultimage = srcimage.copy(srcimage.getConfig(), true);
// create the result data
int[] dstpixels = new int[(int)(w*h)];
// for each row
for (int y=0;y<h;y++) {
// normalize y coordinate to -1 ... 1
double ny = ((2*y)/h)-1;
// pre calculate ny*ny
double ny2 = ny*ny;
// for each column
for (int x=0;x<w;x++) {
// preset to black
dstpixels[(int)(y*w+x)] = 0;
// normalize x coordinate to -1 ... 1
double nx = ((2*x)/w)-1;
// pre calculate nx*nx
double nx2 = nx*nx;
// calculate distance from center (0,0)
// this will include circle or ellipse shape portion
// of the image, depending on image dimensions
// you can experiment with images with different dimensions
double r = Math.sqrt(nx2+ny2);
// discard pixels outside from circle!
if (0.0<=r&&r<=1.0) {
double nr = Math.sqrt(1.0-r*r);
// new distance is between 0 ... 1
nr = (r + (1.0-nr)) / 2.0;
// discard radius greater than 1.0
if (nr<=1.0) {
// calculate the angle for polar coordinates
double theta = Math.atan2(ny,nx);
// calculate new x position with new distance in same angle
double nxn = nr*Math.cos(theta);
// calculate new y position with new distance in same angle
double nyn = nr*Math.sin(theta);
// map from -1 ... 1 to image coordinates
int x2 = (int)(((nxn+1)*w)/2.0);
// map from -1 ... 1 to image coordinates
int y2 = (int)(((nyn+1)*h)/2.0);
// find (x2,y2) position from source pixels
int srcpos = (int)(y2*w+x2);
// make sure that position stays within arrays
if (srcpos>=0 & srcpos < w*h) {
// get new pixel (x2,y2) and put it to target array at (x,y)
dstpixels[(int)(y*w+x)] = srcpixels[srcpos];
}
}
}
}
}
resultimage.setPixels(dstpixels, 0, (int)w, 0, 0, (int)w, (int)h);
//return result pixels
return resultimage;
}
,因此生成的图像始终为整圆/椭圆。
你有可能指点我一些工作的Java代码或库或者(甚至可能更好)帮助我修改这段代码以考虑镜头因素(0.0 <=因素&lt; = 1.0)?< / p>
答案 0 :(得分:0)
我设法让它发挥作用。
底线:我创建了比原始位图更大的位图,然后使用
在新位图上绘制原始位图(并将其置于中心位置)Canvas canvas = new Canvas(newBitmap);
canvas.drawBitmap(originalBitmap, null, new Rect(x, y, r, b), null);
我使用我的问题中发布的Java算法来创建新Bitmap的效果。这很有效。