拖拽Drop Works - Autoscroll Doesn&t。tt

时间:2016-02-01 12:00:47

标签: ios swift uitableview drag-and-drop autoscroll

我的桌面有拖放功能(下面的代码),效果很好。除此之外,我无法将单元格拖动到屏幕上/视图中未显示的位置。

换句话说,我还没弄明白如何让它自动滚动。

当用户将单元格拖向视图的顶部或底部时,是否有人能够查看我的代码并知道在何处添加启用自动滚动的代码?

func animateCellDrag (gestureRecognizer: UIGestureRecognizer, tableView: UITableView, whichList: String) {

    let longPress = gestureRecognizer as! UILongPressGestureRecognizer
    let state = longPress.state
    var locationInView = longPress.locationInView(tableView)
    var indexPath = tableView.indexPathForRowAtPoint(locationInView)
    var count = 0

    struct My {
        static var cellSnapshot : UIView? = nil
    }
    struct Path {
        static var initialIndexPath : NSIndexPath? = nil
    }

    if indexPath != nil {
        //Steps to take a cell snapshot. Function to be called in switch statement
        func snapshotOfCell(inputView: UIView) -> UIView {
            UIGraphicsBeginImageContextWithOptions(inputView.bounds.size, false, 0.0)
            inputView.layer.renderInContext(UIGraphicsGetCurrentContext()!)
            let image = UIGraphicsGetImageFromCurrentImageContext() as UIImage
            UIGraphicsEndImageContext()
            let cellSnapshot : UIView = UIImageView(image: image)
            cellSnapshot.layer.masksToBounds = false
            cellSnapshot.layer.cornerRadius = 0.0
            cellSnapshot.layer.shadowOffset = CGSizeMake(-5.0, 0.0)
            cellSnapshot.layer.shadowRadius = 5.0
            cellSnapshot.layer.shadowOpacity = 0.4
            return cellSnapshot
        }

        switch state {
        case UIGestureRecognizerState.Began:
            //Calls above function to take snapshot of held cell, animate pop out
            //Run when a long-press gesture begins on a cell
            if indexPath != nil {
                Path.initialIndexPath = indexPath
                let cell = tableView.cellForRowAtIndexPath(indexPath!) as UITableViewCell!
                My.cellSnapshot  = snapshotOfCell(cell)
                var center = cell.center

                My.cellSnapshot!.center = center
                My.cellSnapshot!.alpha = 0.0

                tableView.addSubview(My.cellSnapshot!)

                UIView.animateWithDuration(0.25, animations: { () -> Void in
                    center.y = locationInView.y

                    My.cellSnapshot!.center = center
                    My.cellSnapshot!.transform = CGAffineTransformMakeScale(1.05, 1.05)
                    My.cellSnapshot!.alpha = 0.98

                    cell.alpha = 0.0

                    }, completion: { (finished) -> Void in

                        if finished {
                            cell.hidden = true
                        }
                })
            }
        case UIGestureRecognizerState.Changed:

            if My.cellSnapshot != nil || indexPath != nil {
                //Runs when the user "lets go" of the cell
                //Sets CG Y-Coordinate of snapshot cell to center of current location in table (snaps into place)
                var center = My.cellSnapshot!.center
                center.y = locationInView.y
                My.cellSnapshot!.center = center

                let appDel: AppDelegate = (UIApplication.sharedApplication().delegate as! AppDelegate)
                let context: NSManagedObjectContext = appDel.managedObjectContext!
                let fetchRequest = NSFetchRequest(entityName: whichList)
                let sortDescriptor = NSSortDescriptor(key: "displayOrder", ascending: true )
                fetchRequest.sortDescriptors = [ sortDescriptor ]

                //If the indexPath is not 0 AND is not the same as it began (didn't move): Update array and table row order
                if ((indexPath != nil) && (indexPath != Path.initialIndexPath) && (indexPath?.row < taskList_Cntxt.count)) {

                    switch whichList {
                        case "TodayTask", "TomTask", "TBDTask", "FinTask":
                            swap(&taskList_Cntxt[indexPath!.row], &taskList_Cntxt[Path.initialIndexPath!.row])
                            tableView.moveRowAtIndexPath(Path.initialIndexPath!, toIndexPath: indexPath!)
                            toolBox.updateDisplayOrder()
                        default:
                            swap(&curLifeList_Context[indexPath!.row], &curLifeList_Context[Path.initialIndexPath!.row])
                            tableView.moveRowAtIndexPath(Path.initialIndexPath!, toIndexPath: indexPath!)
                            toolBox.llvc_updateDisplayOrder()
                    }

                    do {
                        try context.save()
                    } catch _ { print("Drag and drop error. State: Changed")}

                    Path.initialIndexPath = indexPath
                }
            }
        default:
            if My.cellSnapshot != nil || indexPath != nil {
                //Runs continuously while a long press is recognized / Animates cell movement
                let cell = tableView.cellForRowAtIndexPath(Path.initialIndexPath!) as UITableViewCell!

                cell.hidden = false
                cell.alpha = 0.0
                UIView.animateWithDuration(0.25, animations: { () -> Void in
                    My.cellSnapshot!.center = cell.center
                    My.cellSnapshot!.transform = CGAffineTransformIdentity
                    My.cellSnapshot!.alpha = 0.0
                    cell.alpha = 1.0
                    }, completion: { (finished) -> Void in
                        if finished {
                            //Completion block removes snapshot of cell, cleans everything up
                            Path.initialIndexPath = nil
                            My.cellSnapshot!.removeFromSuperview()
                            My.cellSnapshot = nil
                        }
                })//End of competion block & end of animation
            }//End of 'if nil'
        }//End of switch
    }//End of longPress if-nil
}//End of longPressGestureRecognized

1 个答案:

答案 0 :(得分:2)

我可以使用以下代码解决它:

if locationOnScreen.y < 200 && indexPath!.row > 1 {
    let indexPath = NSIndexPath(forRow: indexPath!.row-1, inSection: 0)
    tableView.scrollToRowAtIndexPath(indexPath, atScrollPosition: UITableViewScrollPosition.Top, animated: false)
} else if locationOnScreen.y > 550 && indexPath!.row < listCount {
    let indexPath = NSIndexPath(forRow: indexPath!.row+1, inSection: 0)
    tableView.scrollToRowAtIndexPath(indexPath, atScrollPosition: UITableViewScrollPosition.Bottom, animated: false)
}

其中:

var locationOnScreen = longPress.locationInView(tableView.superview)
listCount = listArrayOrContext.count

插入开关盒:

case UIGestureRecognizerState.Changed:

我将动画设置为false,否则我会变得非常生涩,凌乱的滚动。如果有人想出如何获得缓慢,渐进的滚动,请发布它。