这是我第一次尝试使用OpenGL ES 2.0渲染相机预览。我对代码有些疑问。这是下面的代码 -
MainActivity.java
public class MainActivity extends AppCompatActivity implements SurfaceTexture.OnFrameAvailableListener {
private Camera mCamera;
private GLSurfaceView glSurfaceView;
Bitmap bitmap;
FrameLayout frameLayout;
DrawOnTop drawOnTop;
FrameLayout.LayoutParams layoutParams;
private SurfaceTexture surface;
MyGLRenderer renderer;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Toolbar toolbar = (Toolbar) findViewById(R.id.toolbar);
setSupportActionBar(toolbar);
frameLayout = (FrameLayout)findViewById(R.id.camera_preview);
drawOnTop = null;
}
public void onCamViewButtonClicked (View view)
{
glSurfaceView = new MyGLSurfaceView(this);
renderer = MyGLSurfaceView.getRenderer();
frameLayout.addView(glSurfaceView);
}
public void startCamera(int texture)
{
surface = new SurfaceTexture(texture);
surface.setOnFrameAvailableListener(this);
renderer.setSurface(surface);
mCamera = Camera.open();
try
{
mCamera.setPreviewTexture(surface);
mCamera.startPreview();
}
catch (IOException ioe)
{
ioe.printStackTrace();
}
}
public void onFrameAvailable(SurfaceTexture surfaceTexture)
{
glSurfaceView.requestRender();
}
public void onOverlayImageButtonClicked(View view)
{
if(glSurfaceView == null)
{
Toast.makeText(getApplicationContext(),"Preview is not available now!",Toast.LENGTH_LONG).show();
return;
}
else {
if(drawOnTop != null)
{
frameLayout.removeView(drawOnTop);
drawOnTop = null;
}
else
{
bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.internetothings);
drawOnTop = new DrawOnTop(this, bitmap);
layoutParams = new FrameLayout.LayoutParams(FrameLayout.LayoutParams.WRAP_CONTENT,
FrameLayout.LayoutParams.WRAP_CONTENT);
layoutParams.gravity = Gravity.CENTER_HORIZONTAL;
frameLayout.addView(drawOnTop, layoutParams);
Toast.makeText(getApplicationContext(),"Click again to remove!",Toast.LENGTH_LONG).show();
}
}
}
public void onPause()
{
super.onPause();
mCamera.stopPreview();
mCamera.release();
}
}
MyGLSurfaceView.java
public class MyGLSurfaceView extends GLSurfaceView{
static MyGLRenderer myGLRenderer;
public MyGLSurfaceView(Context c)
{
super(c);
setEGLContextClientVersion(2);
myGLRenderer = new MyGLRenderer((MainActivity)c);
setRenderer(myGLRenderer);
setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
}
public static MyGLRenderer getRenderer()
{
return myGLRenderer;
}
}
MyGLRenderer.java
public class MyGLRenderer implements GLSurfaceView.Renderer{
int texture;
private SurfaceTexture surfaceTexture;
MainActivity mainActivity;
public MyGLRenderer(MainActivity main)
{
mainActivity = main;
}
public void onSurfaceCreated(GL10 unused, javax.microedition.khronos.egl.EGLConfig config)
{
texture = createTexture();
GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
mainActivity.startCamera(texture);
}
public void onDrawFrame(GL10 unused)
{
float[] mtx = new float[16];
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
surfaceTexture.updateTexImage();
surfaceTexture.getTransformMatrix(mtx);
}
public void onSurfaceChanged(GL10 unused, int width, int height)
{
GLES20.glViewport(0, 0, width, height);
}
static private int createTexture()
{
int[] texture = new int[1];
GLES20.glGenTextures(1, texture, 0);
GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, texture[0]);
GLES20.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES,
GL10.GL_TEXTURE_MIN_FILTER,GL10.GL_LINEAR);
GLES20.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES,
GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES,
GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES,
GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE);
return texture[0];
}
public void setSurface(SurfaceTexture _surface)
{
surfaceTexture = _surface;
}
}
问题1:毕竟,我得到的是灰色纹理而不是相机预览。作为参考,我检查了this帖子。请帮我确定这里出了什么问题。
问题2:在调查问题1时,我觉得(不确定)在 MyGLSurfaceView.java 中,将 myGLRenderer 声明为静态可以是个问题。此外,我已将方法 getRenderer()声明为静态,这可能会导致问题。所以我删除了静态关键字,如下所示 -
public class MyGLSurfaceView extends GLSurfaceView {
MyGLRenderer myGLRenderer;
public MyGLSurfaceView(Context c)
{
super(c);
setEGLContextClientVersion(2);
myGLRenderer = new MyGLRenderer((MainActivity)c);
setRenderer(myGLRenderer);
setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
}
public MyGLRenderer getRenderer()
{
return myGLRenderer;
}
}
但后来我在这一行遇到了一个非常奇怪的问题 -
glSurfaceView = new MyGLSurfaceView(this);
renderer = glSurfaceView.getRenderer();
它说“无法解析方法getRenderer()”。
有人可以帮我解决这两个问题吗? 提前谢谢!
答案 0 :(得分:0)
您可以尝试各种选项: 我有问题零点异常:MainActivity.startCamera。
首先,我要说检查您的设备设置:设置 - >应用 - > (您的应用) - >权限并将其更改为相机。
其次,您可以尝试更改startCamera(),因为我们需要在执行事件后释放相机。修改如下:
int main(int argc, char* *argv){
int n=atoi(argv[1]);
...
只需在MainActivity()
的底部添加releaseCameraAndPreview()./recursionO3 15
试试看,告诉我们。也可以有其他选择,例如。更改清单文件:添加以下内容
public void startCamera(int texture) {
releaseCameraAndPreview();
surface = new SurfaceTexture(texture);
surface.setOnFrameAvailableListener(this);
renderer.setSurface(surface);
mCamera = Camera.open();
Camera.Parameters parameters = mCamera.getParameters();
mCamera.setParameters(parameters);
try
{
mCamera.setPreviewTexture(surface);
mCamera.startPreview();
}
catch (IOException ioe)
{
Log.w("MainActivity","CAM LAUNCH FAILED");
}
}
希望这有帮助