您在下面看到的代码会创建一个CALayer(矩形形状),并在用户按住屏幕longPressGestureRecognizer
时从左向右动画。当他们抬起手指时,CALayer停止动画,它被推入阵列,当他们再次按住屏幕时,会创建另一个CALayer。您可以直接在新项目中复制和粘贴代码:
//Global Variables
var layer: CALayer?
var holdGesture = UILongPressGestureRecognizer()
let animation = CABasicAnimation(keyPath: "bounds.size.width")
var layerHolder = [CALayer]()
var endPoint : CGFloat = 0
func setUpView(){
self.view.addGestureRecognizer(holdGesture)
holdGesture.addTarget(self, action:"handleLongPress:")
}
func handleLongPress(sender : UILongPressGestureRecognizer){
print("inside handlelong press")
let newLayer = CALayer()
if(sender.state == .Began) {
newLayer.frame = CGRect(x: 0, y: 0, width: 0, height: 10)
newLayer.backgroundColor = UIColor.redColor().CGColor
if(layerHolder.count >= 1){
newLayer.frame.origin.x = endPoint
}
animation.fromValue = endPoint
animation.toValue = self.view.bounds.width * 2
animation.duration = 30
self.view.layer.addSublayer(newLayer)
print("Long Press Began")
newLayer.addAnimation(animation, forKey: "bounds.size.width")
layer = newLayer
}
else {
print("Long press ended")
if let layer = layer {
print("width is: \(layer.presentationLayer()?.bounds.width)")
print("Total Width is \(self.view.bounds.width * 2)")
pauseLayer(layer)
layerHolder.append(layer)
endPoint += (layer.presentationLayer()?.bounds.width)!
print("endPoint is: \(endPoint)")
}
}
}
func pauseLayer(layer : CALayer){
let pausedTime : CFTimeInterval = layer.convertTime(CACurrentMediaTime(), fromLayer: nil)
layer.speed = 0.0
layer.timeOffset = pausedTime
}
所以我想要做的就是获得第一个CALayer的宽度,我使用layer.presentationLayer()?.bounds.width
来做这个" x"创建的下一个CALayer的点。效果将看起来像是一个连续的酒吧,但实际上它是一堆CALayers放在一起。这似乎很好。
然而,问题是当创建下一个CALayer时,它看起来好像宽度设置为不是0(我需要它为0),而是所有CALayer的长度。所以它只是弹出视图然后开始动画。我一直想弄清楚为什么要几个小时,有人可以帮忙!?
更新:我认为其加倍的原因是因为layer.presentationLayer()?.bounds.width
没有被重置为0所以它总是被添加到。
答案 0 :(得分:0)
使用此更新代码:
//Global Variables
var layer: CALayer?
var holdGesture = UILongPressGestureRecognizer()
let animation = CABasicAnimation(keyPath: "bounds.size.width")
var nextXOffset = CGFloat(0.0)
func setUpView(){
self.view.addGestureRecognizer(holdGesture)
holdGesture.addTarget(self, action:"handleLongPress:")
}
func handleLongPress(sender : UILongPressGestureRecognizer){
if(sender.state == .Began) {
let newLayer = CALayer()
newLayer.frame = CGRect(x: nextXOffset, y: 0, width: 0, height: 10)
newLayer.backgroundColor = UIColor.redColor().CGColor
animation.fromValue = 0
animation.toValue = self.view.bounds.width * 2 - nextXOffset
animation.duration = 5
self.view.layer.addSublayer(newLayer)
print("Long Press Began")
newLayer.addAnimation(animation, forKey: "bounds.size.width")
layer = newLayer
}
else {
print("Long press ended")
if let layer = layer {
pauseLayer(layer)
layer.frame = layer.presentationLayer()!.frame
nextXOffset = CGRectGetMaxX(layer.frame)
// layer.removeFromSuperlayer()
}
}
}
func pauseLayer(layer : CALayer){
let pausedTime : CFTimeInterval = layer.convertTime(CACurrentMediaTime(), fromLayer: nil)
layer.speed = 0.0
layer.timeOffset = pausedTime
}