我想做个计时器。我对CABasicAnimation和TimeInterval有疑问
他们不准确。如果我将30秒添加到TimeInterval。动画没有变化。请参见屏幕截图。
我的问题:
1。将TimeInterval增加+30秒,但CABasicAnimation不遵循增加的值
2。绕完一圈后,第二圈将新时间值示例设置为120秒。
import UIKit
let timeLeftShapeLayer = CAShapeLayer()
let bgShapeLayer = CAShapeLayer()
var timeLeft: TimeInterval = 10
var endTime: Date?
var timeLabel = UILabel()
var timer = Timer()
let strokeIt = CABasicAnimation(keyPath: "strokeEnd")
class ViewController: UIViewController {
func drawBgShape() {
bgShapeLayer.path = UIBezierPath(arcCenter: CGPoint(x: view.frame.midX , y: view.frame.midY), radius:
100, startAngle: -90.degreesToRadians, endAngle: 270.degreesToRadians, clockwise: true).cgPath
bgShapeLayer.strokeColor = UIColor.white.cgColor
bgShapeLayer.fillColor = UIColor.clear.cgColor
bgShapeLayer.lineWidth = 15
view.layer.addSublayer(bgShapeLayer)
}
func drawTimeLeftShape() {
timeLeftShapeLayer.path = UIBezierPath(arcCenter: CGPoint(x: view.frame.midX , y: view.frame.midY), radius:
100, startAngle: -90.degreesToRadians, endAngle: 270.degreesToRadians, clockwise: true).cgPath
timeLeftShapeLayer.strokeColor = UIColor.green.cgColor
timeLeftShapeLayer.fillColor = UIColor.clear.cgColor
timeLeftShapeLayer.lineWidth = 15
timeLeftShapeLayer.lineCap = .round
view.layer.addSublayer(timeLeftShapeLayer)
}
func addTimeLabel() {
timeLabel = UILabel(frame: CGRect(x: view.frame.midX-50 ,y: view.frame.midY-25, width: 100, height: 50))
timeLabel.textAlignment = .center
timeLabel.text = timeLeft.time
view.addSubview(timeLabel)
}
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = UIColor(white: 0.94, alpha: 1.0)
drawBgShape()
drawTimeLeftShape()
addTimeLabel()
// here you define the fromValue, toValue and duration of your animation
strokeIt.fromValue = 0
strokeIt.toValue = 1
strokeIt.duration = timeLeft
// add the animation to your timeLeftShapeLayer
timeLeftShapeLayer.add(strokeIt, forKey: nil)
// define the future end time by adding the timeLeft to now Date()
endTime = Date().addingTimeInterval(timeLeft)
timer = Timer.scheduledTimer(timeInterval: 0.1, target: self, selector: #selector(updateTime), userInfo: nil, repeats: true)
}
@objc func updateTime() {
if timeLeft > 0 {
timeLeft = endTime?.timeIntervalSinceNow ?? 0
timeLabel.text = timeLeft.time
} else {
timeLabel.text = "00:00"
timer.invalidate()
}
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
endTime = Date().addingTimeInterval(0.5 * 60)
}
}