我在链接多个CABasicAnimation
时遇到困难。我只想将按钮刻度调整到1.5倍大小,然后调整为0.5并逐渐消失(缩小时)。
问题是只有按比例放大才能恢复到原始状态。
我会使用CGAffineTransformMakeScale
但它会在iOS 7中创建一个错误。在iOS 8& 9它工作正常
我尝试使用CAAnimationGroup
但结果相同。
以下是代码:
let scaleUp = CABasicAnimation(keyPath: "transform.scale")
scaleUp.fromValue = 1
scaleUp.toValue = 1.5
scaleUp.duration = 0.2
scaleUp.beginTime = 0
scaleUp.removedOnCompletion = true
self.myButton.layer.addAnimation(scaleUp, forKey: "up")
let scaleDown = CABasicAnimation(keyPath: "transform.scale")
scaleDown.fromValue = 1
scaleDown.toValue = 0.5
scaleDown.duration = 0.2
scaleDown.beginTime = scaleUp.beginTime + scaleDown.duration
scaleDown.removedOnCompletion = true
self.myButton.layer.addAnimation(scaleDown, forKey: "down")
let fade = CABasicAnimation(keyPath: "opacity")
fade.fromValue = 1
fade.toValue = 0
fade.duration = 0.2
fade.beginTime = scaleUp.beginTime + scaleDown.duration
fade.removedOnCompletion = false
self.myButton.layer.addAnimation(fade, forKey: "fade")
答案 0 :(得分:3)
对我很有用,可以随意播放持续时间或其他动画属性。
我尝试将您的说明用于动画,但这并不意味着我已根据您的期望正确设置了所有属性。
func addGrowShrinkAndFadeOutAnimationToView(viewToAnimate: UIView) {
let easeInOutTiming = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
let viewScaleXAnimation = CAKeyframeAnimation(keyPath: "transform.scale.x")
viewScaleXAnimation.duration = 0.4
viewScaleXAnimation.values = [1.0 as Float, 1.5 as Float, 0.5 as Float]
viewScaleXAnimation.keyTimes = [0.0 as Float, 0.5 as Float, 1.0 as Float]
viewScaleXAnimation.timingFunctions = [easeInOutTiming, easeInOutTiming]
viewToAnimate.layer.addAnimation(viewScaleXAnimation, forKey:"Grow, Shrink and Fade out_ScaleX")
let viewScaleYAnimation = CAKeyframeAnimation(keyPath: "transform.scale.y")
viewScaleYAnimation.duration = 0.4
viewScaleYAnimation.values = [1.0 as Float, 1.5 as Float, 0.5 as Float]
viewScaleYAnimation.keyTimes = [0.0 as Float, 0.5 as Float, 1.0 as Float]
viewScaleYAnimation.timingFunctions = [easeInOutTiming, easeInOutTiming]
viewToAnimate.layer.addAnimation(viewScaleYAnimation, forKey:"Grow, Shrink and Fade out_ScaleY")
let viewOpacityAnimation = CAKeyframeAnimation(keyPath: "opacity")
viewOpacityAnimation.duration = 0.4
viewOpacityAnimation.values = [1.0 as Float, 1.0 as Float, 0.0 as Float]
viewOpacityAnimation.keyTimes = [0.0 as Float, 0.5 as Float, 1.0 as Float]
viewOpacityAnimation.timingFunctions = [easeInOutTiming, easeInOutTiming]
viewToAnimate.layer.addAnimation(viewOpacityAnimation, forKey:"Grow, Shrink and Fade out_Opacity")
}
答案 1 :(得分:1)
您是否有特定原因要使用CA动画?我发现操纵约束更容易。我在故事板中添加了一个按钮,并为按钮的高度和宽度限制创建了出口。
@IBOutlet weak var okButton: UIButton!
@IBOutlet weak var widthConstraint: NSLayoutConstraint!
@IBOutlet weak var heightConstraint: NSLayoutConstraint!
var buttonWidth : CGFloat?
var buttonHeight : CGFloat?
override func viewDidLoad() {
super.viewDidLoad()
self.buttonHeight = self.heightConstraint.constant
self.buttonWidth = self.widthConstraint.constant
}
@IBAction func okButtonTapped(button: UIButton) {
let animationDuration = 2.0
self.heightConstraint.constant = self.buttonWidth! * 2.0
self.widthConstraint.constant = self.buttonHeight! * 2.0
UIView.animateWithDuration(animationDuration, animations: {
button.layoutIfNeeded()
}) { (finished) in
self.heightConstraint.constant = self.buttonWidth! * 0.5
self.widthConstraint.constant = self.buttonHeight! * 0.5
UIView.animateWithDuration(animationDuration, animations: {
button.alpha = 0.0
button.layoutIfNeeded()
}, completion: { (finished) in
button.hidden = true
})
}
}