大家。 我正在使用截图开发一个应用程序。 使用Bitblt(StretchBlt)函数有时会给我黑屏图像
procedure CaptureScreen_4(const FileName: string);overload;
var
nScreenWidth,nScreenHeight: integer;
ScreenDc,hCaptureDC: HDC;
bmp: TBitmap;
begin
nScreenWidth := GetSystemMetrics(SM_CXSCREEN);
nScreenHeight := GetSystemMetrics(SM_CYSCREEN);
ScreenDc := GetDC(GetDesktopWindow);
hCaptureDC := CreateCompatibleDC(ScreenDc);
bmp := TBitmap.Create;
bmp.Handle :=CreateCompatibleBitmap(ScreenDc,nScreenWidth, nScreenHeight);
SelectObject(hCaptureDC,bmp.Handle);
BitBlt(hCaptureDC,0,0,nScreenWidth,nScreenHeight,ScreenDc,0,0,SRCCOPY);
bmp.SaveToFile(fileName);
ReleaseDC(GetDesktopWindow,ScreenDc);
DeleteDC(hCaptureDC);
bmp.Free;
end;
所以我使用了另一种使用directx的方法
procedure CaptureScreen_1(Const FileName: string);
var
BitsPerPixel: Byte;
pD3D: IDirect3D9;
pSurface: IDirect3DSurface9;
g_pD3DDevice: IDirect3DDevice9;
D3DPP: TD3DPresentParameters;
ARect: TRect;
LockedRect: TD3DLockedRect;
BMP: TBitmap;
i, p: Integer;
begin
BitsPerPixel := GetDeviceCaps(Form3.Canvas.Handle, BITSPIXEL);
FillChar(d3dpp, SizeOf(d3dpp), 0);
D3DPP.Windowed := True;
D3DPP.Flags := D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
D3DPP.SwapEffect := D3DSWAPEFFECT_DISCARD;
D3DPP.BackBufferWidth := Screen.Width;
D3DPP.BackBufferHeight := Screen.Height;
D3DPP.BackBufferFormat := D3DFMT_X8R8G8B8;
pD3D := Direct3DCreate9(D3D_SDK_VERSION);
pD3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, GetDesktopWindow,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, @D3DPP, g_pD3DDevice);
g_pD3DDevice.CreateOffscreenPlainSurface(Screen.Width, Screen.Height, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, pSurface, nil);
g_pD3DDevice.GetFrontBufferData(0, pSurface);
// use D3D to save surface. Notes: D3DX%ab.dll is required!
// D3DXSaveSurfaceToFile('Desktop.bmp', D3DXIFF_BMP, pSurface, nil, nil);
// use Bitmap to save surface
ARect := Screen.DesktopRect;
pSurface.LockRect(LockedRect, @ARect, D3DLOCK_NO_DIRTY_UPDATE or D3DLOCK_NOSYSLOCK or D3DLOCK_READONLY);
BMP := TBitmap.Create;
BMP.Width := Screen.Width;
BMP.Height := Screen.Height;
case BitsPerPixel of
8: BMP.PixelFormat := pf8bit;
16: BMP.PixelFormat := pf16bit;
24: BMP.PixelFormat := pf24bit;
32: BMP.PixelFormat := pf32bit;
end;
p := Cardinal(LockedRect.pBits);
for i := 0 to Screen.Height - 1 do
begin
CopyMemory(BMP.ScanLine[i], Ptr(p), Screen.Width * BitsPerPixel div 8);
p := p + LockedRect.Pitch;
end;
BMP.SaveToFile(FileName);
BMP.Free;
pSurface.UnlockRect;
end;
此方法总是给我正确的截图图像。 但这比使用Bitblt方法慢得多。 还有另一个快速完美的捕获屏幕吗?
答案 0 :(得分:0)
我找到了解决问题的方法。
事实上,我想帮助的原因是阻止特殊应用的捕获。
所以我将capture dll注入dest应用程序。
注入捕获DLL后,应用程序不再阻止捕获。
当然,我已经使用线程在inject dll中捕获图像。
注入程序就像我的问题[procedure CaptureScreen_4(const FileName: string);overload;
]
我想让每个人都参考我的经历。