我已经使用画布在javascript中创建了一个小小的弹跳框演示。每个框(为了缺少更好的单词)类处理它自己的更新和渲染。但是,我的问题在于在绘制下一帧之前清除画布。当盒子移动时它会清除,但是当它撞到墙壁后会留下伪影。这是一个小提琴 - https://jsfiddle.net/dzuvL7ph/1/
这是我的代码;
function init(){
window.box1 = new Box(50, 'red', 0, 0);
window.box2 = new Box(50, 'blue', 400, 20);
requestAnimationFrame(update);
}
function update() {
window.box1.update();
window.box2.update();
requestAnimationFrame(update);
requestAnimationFrame(render);
}
function render() {
window.box1.render();
window.box2.render();
}
// -------------------------------------------------------------------------------------------------------
// --
// -------------------------------------------------------------------------------------------------------
var Box = function(dimensions, color, x, y){
this.width = dimensions;
this.height = dimensions;
this.x = x;
this.y = y;
this.velocityX = 10;
this.velocityY = 10;
this.color = color;
this.context = document.getElementById('canvas').getContext('2d');
this.update = function(){
this.x += this.velocityX;
this.y += this.velocityY;
this.collisionCheck();
};
this.render = function(){
this.context.fillStyle = this.color;
this.context.clearRect(this.x - this.velocityX, this.y - this.velocityY, this.width, this.height);
this.context.fillRect(this.x, this.y, this.width, this.height);
};
this.collisionCheck = function(){
if(this.y > 600 - this.height || this.y < 0)
this.velocityY *= -1;
if(this.x > 800 - this.width || this.x < 0)
this.velocityX *= -1;
};
};
我认为这与this.context.clearRect(this.x - this.velocityX, this.y - this.velocityY, this.width, this.height);
有关,但我无法弄清楚我做错了什么。
答案 0 :(得分:4)
你为每个盒子做清理工作有点奇怪。通常情况下,您可以在每个框架上擦除整个canvas
:https://jsfiddle.net/yb58fd47/
您的update
函数会检查是否存在冲突,从而可以反转速度组件。但是,您的render
函数依赖于该速度组件来准确表示最后的速度。如果您不想清除整个画布,可以跟踪该框的先前实际速度(我添加了velocityXLast
和velocityYLast
):< / p>
function init(){
window.box1 = new Box(50, 'red', 0, 0);
window.box2 = new Box(50, 'blue', 120, 20);
requestAnimationFrame(update);
}
function update() {
window.box1.update();
window.box2.update();
requestAnimationFrame(update);
requestAnimationFrame(render);
}
function render() {
window.box1.render();
window.box2.render();
}
// -------------------------------------------------------------------------------------------------------
// --
// -------------------------------------------------------------------------------------------------------
var Box = function(dimensions, color, x, y){
this.width = dimensions;
this.height = dimensions;
this.x = x;
this.y = y;
this.velocityX = 10;
this.velocityY = 10;
this.color = color;
this.context = document.getElementById('canvas').getContext('2d');
this.update = function(){
this.x += this.velocityX;
this.y += this.velocityY;
this.velocityXLast = this.velocityX;
this.velocityYLast = this.velocityY;
this.collisionCheck();
};
this.render = function(){
this.context.fillStyle = this.color;
this.context.clearRect(this.x - this.velocityXLast, this.y - this.velocityYLast, this.width, this.height);
this.context.fillRect(this.x, this.y, this.width, this.height);
};
this.collisionCheck = function(){
if(this.y > 150 - this.height || this.y < 0)
this.velocityY *= -1;
if(this.x > 400 - this.width || this.x < 0)
this.velocityX *= -1;
};
};
init();
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canvas {border: 1px solid black}
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<canvas id="canvas" width="400" height="150"></canvas>
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