使用python 2.7尝试以下代码。基本上它是一个圆圈,悬挂在一个酒吧和一个苹果,你可以通过按空格键冲动。还有一个广场。
import time
import pygame
import pymunk
import pymunk.pygame_util
import sys
pygame.init()
screen = pygame.display.set_mode((800, 600))
clock = pygame.time.Clock()
space = pymunk.Space()
space.gravity = 0, -1000
ball_body = pymunk.Body(100, 100)
ball_body.position = 400.0, 300.0
ball_body.angular_velocity = 10.0
ball_shape = pymunk.Circle(ball_body, 15)
ball_shape.friction = 0.5
ball_shape.elasticity = 0.9
ball_shape.color = (0,0,0,0)
space.add(ball_body, ball_shape)
static_lines = [pymunk.Segment(space.static_body, (20,20), (780,20), 2),
pymunk.Segment(space.static_body, (20,580), (780,580), 2),
pymunk.Segment(space.static_body, (20,20), (20,580), 2),
pymunk.Segment(space.static_body, (780,20), (780,580), 2)]
for static_line in static_lines:
static_line.color = (255,255,255)
static_line.elasticity = 0.9
static_line.friction = 1
space.add(static_lines)
i = 0
prev_body = pymunk.Body(10, 10000)
prev_body.position = (300, 580)
chain_fix_point = pymunk.Body()
chain_fix_point.position = (300, prev_body.position[1])
# Another
i = 0
prev_body = pymunk.Body(10, 10000)
prev_body.position = (600, 580)
chain_fix_point = pymunk.Body()
chain_fix_point.position = (600, prev_body.position[1])
while i < 20:
# rotation_center_body = pymunk.Body()
# rotation_center_body.position = (400, prev_body.position[1] - 20)
body = pymunk.Body(1, 1)
body.position = (600, prev_body.position[1] - 10)
line = pymunk.Circle(body, 5)
line.elasticity = 0
line.friction = 1
if i == 0:
rotation_center_joint = pymunk.PinJoint(body, chain_fix_point)
else:
rotation_center_joint = pymunk.PinJoint(body, prev_body)
space.add(line, body, rotation_center_joint)
prev_body = body
i += 1
blob_body = pymunk.Body(5, 1)
blob_body.position = prev_body.position[0], prev_body.position[1] - 40
blob_shape = pymunk.Circle(blob_body, 20)
rotation_center_joint = pymunk.SlideJoint(blob_body, prev_body,(0,0),(0,0),0,40)
space.add(blob_body, blob_shape, rotation_center_joint)
appleimg = pygame.image.load('apple.png')
box_body = pymunk.Body(10,10000)
box_body.position = 600, 300
box_vertices = [(570, 270),(570, 330),(630,330),(630,270)]
box_shape = pymunk.Poly(box_body, box_vertices, offset=(0, 0), radius=1).create_box(box_body, size = (60,60))
box_shape.friction = 0.5
box_shape.elasticity = 0.9
box_shape.color = (255,0,0)
space.add(box_body, box_shape)
def main():
running = True
angle = 0;
while running == True:
print "game loop"
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
ball_body.apply_impulse(j = (100000, 100000))
screen.fill((0,0,0))
pymunk.pygame_util.draw(screen, space)
if ball_body.angle != 0:
angle += ball_body.angular_velocity
img = pygame.transform.rotate(appleimg, angle)
screen.blit(img, (ball_body.position[0] - 20, 580 - ball_body.position[1]))
pygame.display.flip()
clock.tick(60)
space.step(1/60)
pygame.quit()
quit()
main()
游戏循环运行但位置不会更新。
这段代码适用于python 3.5。但当我切换到2.7时,它失败了。
答案 0 :(得分:1)
问题是在python 2.x中,当你调用step函数时,将1除以60得到0,因为/在2.x中进行整数除法。
您可以通过导入python 3分区来解决此问题
from __future__ import division
或者你可以用浮点除1/60.0
检查此问题以获取详细信息:In Python 2, what is the difference between '/' and '//' when used for division?