在我的游戏中,最终场景前的场景,当我点击下一个带有消息的按钮时,它会崩溃;
"孩子已经添加了。它无法再次添加"
这是场景的代码段,我尝试调用的最终场景称为LastScene
,但在加载场景之前它会崩溃。
bool LipsColorScene::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent)
{
CCPoint location = CCDirector::sharedDirector()->convertToGL(pTouch->getLocationInView());
if(_next->isVisible())
{
if(flagnext)
{
if(_next->boundingBox().containsPoint(location))
{
LipsColorScene::flagnext=false;
CCLog("click next");
_next->setVisible(false);
_next->setPosition(ccp(1500, -500));
lipstickscrollview->setVisible(false);
imageForShowingMask->setVisible(false);
// this->setScale(1.0f);
lipstickscrollview->setVisible(false);
LipsColorScene::screenshot= this;
CCDirector::sharedDirector()->getRunningScene()->removeChild(screenshot);
lipstickscrollview->setVisible(false);
imageForShowingMask->setVisible(false);
// this->setScale(1.0f);
lipstickscrollview->setVisible(false);
// CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("sounds/btn_clicksound.mp3");
CCDirector::sharedDirector()->replaceScene(LastScene::scene());
}
}
}
if(imageForShowingMask->isVisible())
{
if(imageForShowingMask->boundingBox().containsPoint(location))
{
CCLOG("touch began");
imageForShowingMask->setTag(1);
setMaskingParamsForCream();
//sprayparticle->resetSystem();
spongeSelected = true;
_eyes2->setVisible(true);
}
}
if(_table->boundingBox().containsPoint(location) && lipstickscrollview->isVisible())
{
if (lipstickscrollview->isVisible() && lipstickscrollview->isVisible() ) {
for (int i = 0; i < lipstickArr->count(); i++) {
CCSprite* tatoo = (CCSprite*)lipstickArr->objectAtIndex(i);
if(tatoo->boundingBox().containsPoint(tatoo->getParent()->convertToNodeSpace(location)))
{
//tatooscrollview->setVisible(false);
imageForShowingMask->setVisible(true);
LipStick(tatoo->getTag());
}
}
}
}
return true;
}
答案 0 :(得分:0)
if&#34; CCDirector :: sharedDirector() - &gt; replaceScene(LastScene :: scene());&#34;在你的代码中调用。在当前场景中无法解决任何原因。
检查你的&#34; LastScene&#34;。