找不到libgdx file.internal文件错误

时间:2015-12-05 16:59:17

标签: java libgdx

我需要在项目中使用atlas文件。 但libgdx只给我一个文件未找到错误,即使我已经在资产文件夹中有图册。

这是代码:

https://github.com/cristianceron/CharacterEditor/blob/master/core/src/gui/GUI.java

  LoadAtlas.addListener(new InputListener()
            {
                @Override
                 public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
                    character.AddAnimation(AtlasName.getText());
                    return true;
            }
            });

https://github.com/cristianceron/CharacterEditor/blob/master/core/src/gui/Chara.java

public void AddAnimation(String s)
    {
        chara_atlas.AddAnimation(s);
    }

https://github.com/cristianceron/CharacterEditor/blob/master/core/src/character/Character_Atlas.java

public void AddAnimation(String name)
    {
        if (Gdx.files.internal(name).exists())
        {
        TextureAtlas tmp = new TextureAtlas(Gdx.files.internal(name));
        texture_atlases.add(tmp);
        animations.add(new Animation(1/15f, texture_atlases.get(texture_atlases.size()-1).getRegions()));
        }
        else
        {
            Gdx.app.log("File", "File Not found " + name);
        }
    }

编辑:链接到我的项目github repo: https://github.com/cristianceron/CharacterEditor

链接到assets文件夹: https://github.com/cristianceron/CharacterEditor/tree/master/android/assets

错误代码: error file not found

1 个答案:

答案 0 :(得分:2)

感谢IRC人员,我的错误是使用Gdx.files.internal和变量,而不是使用Gdx.files.local。

愚蠢的我。