我目前正在学习使用UIView和CALayer绘图。我很快做了一个绘图应用程序来试验这两个类。我注意到CALayer的表现比UIView差。这是代码:
myView.m
@interface myView()
@property (nonatomic, strong) UIImageView *background;
#ifdef USE_LAYER
@property (nonatomic, strong) drawingLayer *drawCanvas;
#else
@property (nonatomic, strong) drawingView *drawCanvas;
#endif
@end
@implementation myView
- (instancetype)initWithFrame:(CGRect)frame
{
if (self = [super initWithFrame:frame])
{
self.background = [[UIImageView alloc] initWithFrame:frame];
[self addSubview:self.background];
#ifdef USE_LAYER
self.drawCanvas = [[drawingLayer alloc] init];
self.drawCanvas.frame = frame;
[self.layer addSublayer:self.drawCanvas];
#else
self.drawCanvas = [[drawingView alloc] initWithFrame:frame];
self.drawCanvas.backgroundColor = [UIColor clearColor];
[self addSubview:self.drawCanvas];
#endif
}
return self;
}
- (CGPoint)getPoint:(NSSet<UITouch *> *)touches
{
NSArray *touchesArray = [touches allObjects];
UITouch *touch = (UITouch *)[touchesArray objectAtIndex:0];
return [touch locationInView:self];
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
CGPoint point = [self getPoint:touches];
self.drawCanvas.points = [[NSMutableArray alloc] init];
self.drawCanvas.startPoint = point;
}
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
CGPoint point = [self getPoint:touches];
[self.drawCanvas.points addObject:[NSValue valueWithCGPoint:point]];
self.background.image = [self imageFromLayer:self.layer];
self.drawCanvas.points = nil;
[self.drawCanvas setNeedsDisplay];
}
- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
CGPoint point = [self getPoint:touches];
[self.drawCanvas.points addObject:[NSValue valueWithCGPoint:point]];
[self.drawCanvas setNeedsDisplay];
}
- (UIImage *)imageFromLayer:(CALayer *)layer
{
UIGraphicsBeginImageContext([layer frame].size);
[layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *outputImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return outputImage;
}
@end
drawingView.h
@interface drawingView : UIView
@property (nonatomic, assign) CGPoint startPoint;
@property (nonatomic, strong) NSMutableArray *points;
@end
drawingView.m
@implementation drawingView
- (void)drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor);
CGContextSetLineWidth(context, 2.0f);
CGContextMoveToPoint(context, self.startPoint.x, self.startPoint.y);
for (NSValue *point in self.points)
{
CGPoint location = [point CGPointValue];
CGContextAddLineToPoint(context, location.x, location.y);
}
CGContextStrokePath(context);
}
@end
我也有&#34; drawingLayer&#34;这与&#34; drawingView&#34;基本相同,除了它是CALayer的子类,并在&#34; drawInContext&#34;中执行相同的绘制。
我发现drawRect具有更好的性能,绘图几乎与触摸位置同步,具有非常小的延迟。 为什么会这样?我期望CALayer绘图至少相同,如果不是更好的话。事实上,有人今天告诉我,CALayer中的绘图是硬件加速的,如果性能是一个问题,这是首选方式。当然,在我的小实验中并非如此。为什么呢?
答案 0 :(得分:0)
这可能是由CALayer的默认动画引起的。
尝试覆盖action(forKey event: String) -> CAAction?
并在继承CALayer类时始终返回nil