我正在尝试制作一个应用程序(在swift中),其中雪落在后台。唯一的问题是我添加了重力动画,但雪只是停留在它的位置。
这是我的代码:
ViewController.swift
import UIKit
@IBDesignable
class ViewController: UIViewController {
@IBInspectable var BgColor:UIColor = UIColor.whiteColor()
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = BgColor
/*listSubviewsOfView(self.view)*/ /*Not needed to answer this*/
var snow = Snow(frame: CGRect(x: 0, y: 0, width: 5, height: 5))
snow.opaque = false
self.view.addSubview(snow)
let animator = UIDynamicAnimator(referenceView: self.view)
let gravity = UIGravityBehavior(items: [snow])
let direction = CGVectorMake(0.0, 1.0)
gravity.gravityDirection = direction
animator.addBehavior(gravity)
/*
var snow = Snow(frame: CGRect(x: 0, y: 0, width: 5, height: 5))
snow.opaque = false
snow.viewHeight = UIScreen.mainScreen().bounds.height
snow.addSubview(snow)
let animator = UIDynamicAnimator(referenceView: view)
let gravity = UIGravityBehavior(items: [snow])
animator.addBehavior(gravity)
*/
}
/*Not needed to solve this*/
/*
func listSubviewsOfView(views: UIView) {
var index = 0
let randomNumbers = [Int](1...24).shuffle()
for view in views.subviews
{
if let _ = view.restorationIdentifier
{
view.setValue(String(Int(randomNumbers[index])), forKey: "updateText")
index++
}
if index == randomNumbers.count {
break
}
}
}
*/
}
Snow.swift:
import Foundation
import UIKit
@IBDesignable
class Snow:UIView
{
var viewHeight = CGFloat(0)
/*
required init(coder aDecoder: NSCoder) {
//Initilse UIView
super.init(coder: aDecoder)!
}
*/
override func drawRect(rect: CGRect) {
let path = UIBezierPath(ovalInRect: rect)
UIColor.whiteColor().setFill()
path.fill()
}
}
问题是,为什么我的雪在(0,0)
处于屏幕顶部而不会掉下来,即使我告诉它有重力影响?
答案 0 :(得分:2)
制作视图控制器的animator
和gravity
属性。
import UIKit
@IBDesignable
class ViewController: UIViewController {
@IBInspectable var BgColor:UIColor = UIColor.whiteColor()
var animator: UIDynamicAnimator? = nil;
let gravity = UIGravityBehavior()
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = UIColor.blackColor()
let snow = Snow(frame: CGRect(x: 0, y: 0, width: 5, height: 5))
snow.opaque = false
self.view.addSubview(snow)
animator = UIDynamicAnimator(referenceView:self.view);
animator?.addBehavior(gravity)
gravity.addItem(snow)
let direction = CGVectorMake(0.0, 1.0)
gravity.gravityDirection = direction
}
}