这可能吗? (我知道,但是我不能这样做。)
void drawScene(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.0, 0.0, 0.0);
if (isWire)
glPolygonMode(GL_FRONT, GL_LINE);
else
glPolygonMode(GL_FRONT, GL_FILL);
glBegin(GL_TRIANGLE_STRIP);
glVertex3f(10,10,0);
glVertex3f(20,10,0);
glVertex3f(30,80,0);
glVertex3f(40,70,0);
glVertex3f(50,80,0);
glVertex3f(60,10,0);
glVertex3f(70,10,0);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glEnd();
glFlush();
}
有我的尝试,虽然我的下一个想法是桥接A的腿。但我想在一个单独的条带。
答案 0 :(得分:2)
在朋友几何的帮助下:)
void drawScene(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.0, 0.0, 0.0);
if (isWire)
glPolygonMode(GL_FRONT, GL_LINE);
else
glPolygonMode(GL_FRONT, GL_FILL);
// Draw a triangle strip.
glBegin(GL_TRIANGLE_STRIP);
glVertex3f(10.0, 10.0, 0.0);
glVertex3f(20.0, 10.0, 0.0);
glVertex3f(12.0, 30.0, 0.0);
glVertex3f(22.0, 30.0, 0.0);
glVertex3f(17.0, 80.0, 0.0);
glVertex3f(26.0, 70.0, 0.0);
glVertex3f(35.0, 80.0, 0.0);
glVertex3f(31.0, 40.0, 0.0);
glVertex3f(42.0, 35.0, 0.0);
glVertex3f(23.0, 40.0, 0.0);
glVertex3f(25.0, 35.0, 0.0);
glVertex3f(21.9, 30.0,0.0);
glVertex3f(42.0, 35.0, 0.0);
glVertex3f(32.0, 30.0, 0.0);
glVertex3f(46.0, 10.0, 0.0);
glVertex3f(36.5, 10.0, 0.0);
glEnd();
glFlush();
}