我是新手,并试图学习如何使用C#和统一。我正在尝试在x轴上来回移动时倾斜我的船。但是我收到编译器错误但看不到它?任何帮助将不胜感激:))
错误是这样的:
Assets / Scripts / PlayerController.cs(28,62):错误CS0029:无法隐式转换类型' UnityEngine.Quaternion'到'浮动'
using UnityEngine;
using System.Collections;
[System.Serializable]
public class Boundary {
public float xMin, xMax, yMin, yMax;
}
public class PlayerController : MonoBehaviour {
public float speed;
public float tilt;
public Boundary boundary;
void FixedUpdate () {
float moveHorizontal = Input.GetAxis ("Horizontal");
float moveVertical = Input.GetAxis ("Vertical");
Vector2 movement = new Vector2 (moveHorizontal, moveVertical);
this.gameObject.GetComponent<Rigidbody2D> ().velocity = movement * speed;
this.gameObject.GetComponent<Rigidbody2D> ().position = new Vector2
(
Mathf.Clamp (this.gameObject.GetComponent<Rigidbody2D> ().position.x, boundary.xMin, boundary.xMax),
Mathf.Clamp (this.gameObject.GetComponent<Rigidbody2D> ().position.y, boundary.yMin, boundary.yMax)
);
//issue is on this line
this.gameObject.GetComponent<Rigidbody2D> ().rotation = Quaternion.Euler (0.0f, this.gameObject.GetComponent<Rigidbody2D> ().velocity.x * -tilt, 0.0f);
}
}
答案 0 :(得分:2)
您正在使用的教程可能会使用Rigidbody
(3D),而您正在使用Rigidbody2D
。
Rigidbody2D.rotation
围绕Z轴旋转float
。
Rigidbody.rotation
是Quaternion
三维旋转。您的代码会创建一个Quaternion
,它可以与Rigidbody
一起使用,但您有一个Rigidbody2D
。
有两种方法可以解决错误:
使用2d轮换,跳过Quaternion
:
var rigidbody2D = GetComponent<Rigidbody2D>();
rigidbody2D.rotation = rigidbody2D.velocity.x * -tilt;
更改您的代码和Unity对象以使用Rigidbody
。