import SpriteKit
class GameScene: SKScene {
override func didMoveToView(view: SKView) {
/* Setup your scene here */
/* let myLabel = SKLabelNode(fontNamed:"Chalkduster")
myLabel.text = "Hello, World!";
myLabel.fontSize = 45;
myLabel.position = CGPoint(x:CGRectGetMidX(self.frame), y:CGRectGetMidY(self.frame));
self.addChild(myLabel)*/ let sprite = SKSpriteNode(imageNamed:"Beach Ball-100")
self.addChild(sprite)
let bb = SKPhysicsBody(edgeLoopFromRect: self.frame)
bb.friction = 0
self.physicsBody = bb
}
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
/* Called when a touch begins */
for touch in touches {
let location = touch.locationInNode(self)
let sprite = SKSpriteNode(imageNamed:"Beach Ball-100")
self.addChild(sprite)
sprite.xScale = 0.15
sprite.yScale = 0.15
sprite.position = location
sprite.color = UIColor.redColor()
//sprite.physicsBody = SKPhysicsBody(edgeLoopFromRect:self.frame)
sprite.physicsBody = SKPhysicsBody(circleOfRadius: 2.5)
//sprite.physicsBody?.usesPreciseCollisionDetection = true
sprite.physicsBody?.affectedByGravity = true
sprite.physicsBody?.allowsRotation = false
sprite.physicsBody?.restitution = 0.5
sprite.physicsBody?.linearDamping = 0
sprite.physicsBody?.friction = 0
//self.physicsWorld.
self.physicsWorld.gravity = CGVectorMake(0,-2.5)
//self.physicsWorld.gravity = CGVectorMake(0.25, -0.25)
//var action2 = SKAction.rotateByAngle(180.0, duration:5)
//sprite.runAction( action2)
//action = SKAction.applyTorque(2, duration: 3)
//sprite.runAction(SKAction.repeatActionForever(action))
//let boundaries = UICollisionBehavior(items: [sprite])
}
}
}
水平边界似乎不起作用。如果我从同一点落下球,由于摩擦力设置为零,它们会一直移出屏幕。请帮我理解问题所在。
答案 0 :(得分:2)
可能是因为您的场景大小与视图的大小不同。默认情况下,场景是从.sks文件加载的,大小为1024x768。
要解决此问题,您可以在GameViewController中进行以下更改:
./gradlew app:test
希望这有帮助!