我正在使用Unity Test Tools框架。我的单元测试代码如下所示(更多内容)
[TestFixture]
public class ActionMasterTester: MonoBehaviour{
private ActionMaster actionMaster;
[SetUp]
public void SetUp()
{
actionMaster = new ActionMaster();
}
}
ActionMaster看起来像这样:
public class ActionMaster : MonoBehaviour {
}
如果我运行测试,那么我会收到类似actionMaster = new ActionMaster();
You are trying to create a MonoBehaviour using the 'new' keyword. This is not allowed. MonoBehaviours can only be added using AddComponent(). Alternatively, your script can inherit from ScriptableObject or no base class at all
UnityEngine.MonoBehaviour:.ctor()
ActionMaster:.ctor()
ActionMasterTester:SetUp() (at Assets/Editor/ActionMasterTester.cs:21)
System.Reflection.MethodBase:Invoke(Object, Object[])
NUnit.Core.Reflect:InvokeMethod(MethodInfo, Object, Object[])
NUnit.Core.Reflect:InvokeMethod(MethodInfo, Object)
NUnit.Core.TestMethod:RunSetUp()
NUnit.Core.TestMethod:RunTest()
NUnit.Core.NUnitTestMethod:RunTest()
NUnit.Core.TestMethod:RunRepeatedTest()
NUnit.Core.TestMethod:RunTestInContext()
NUnit.Core.TestMethod:Run(EventListener, ITestFilter)
NUnit.Core.TestSuite:RunAllTests(TestResult, EventListener, ITestFilter)
NUnit.Core.TestSuite:RunSuite(EventListener, ITestFilter)
NUnit.Core.TestSuite:RunSuiteInContext(EventListener, ITestFilter)
NUnit.Core.TestSuite:Run(EventListener, ITestFilter)
NUnit.Core.TestFixture:Run(EventListener, ITestFilter)
NUnit.Core.TestSuite:RunAllTests(TestResult, EventListener, ITestFilter)
NUnit.Core.TestSuite:RunSuite(EventListener, ITestFilter)
NUnit.Core.TestSuite:RunSuiteInContext(EventListener, ITestFilter)
NUnit.Core.TestSuite:Run(EventListener, ITestFilter)
NUnit.Core.TestSuite:RunAllTests(TestResult, EventListener, ITestFilter)
NUnit.Core.TestSuite:RunSuite(EventListener, ITestFilter)
NUnit.Core.TestSuite:RunSuiteInContext(EventListener, ITestFilter)
NUnit.Core.TestSuite:Run(EventListener, ITestFilter)
UnityTest.NUnitTestEngine:ExecuteTestSuite(TestSuite, ITestRunnerCallback, TestFilter) (at Assets/UnityTestTools/UnitTesting/Editor/TestRunner/NUnitTestEngine.cs:139)
UnityTest.NUnitTestEngine:RunTests(TestFilter, ITestRunnerCallback) (at Assets/UnityTestTools/UnitTesting/Editor/TestRunner/NUnitTestEngine.cs:91)
UnityTest.UnitTestView:StartTestRun(TestFilter, ITestRunnerCallback) (at Assets/UnityTestTools/UnitTesting/Editor/TestRunner/TestRunner.cs:84)
UnityTest.UnitTestView:RunTests(TestFilter) (at Assets/UnityTestTools/UnitTesting/Editor/TestRunner/TestRunner.cs:53)
UnityTest.UnitTestView:RunTests() (at Assets/UnityTestTools/UnitTesting/Editor/TestRunner/TestRunner.cs:35)
UnityTest.UnitTestView:OnGUI() (at Assets/UnityTestTools/UnitTesting/Editor/TestRunner/UnitTestView.cs:79)
UnityEditor.DockArea:OnGUI()
我尝试过简单地按actionMaster = gameObject.GetComponent<ActionMaster>();
添加一个组件,但是我得到了一个空点错误。如何在没有警告的情况下完成这项工作?
答案 0 :(得分:4)
MonoBehaviour预计将在GameObject中实例化到场景中 - 所以你不能只调用new,因为它与游戏对象无关。
要测试从MonoBehaviour派生的组件,您需要创建实例化预制件(其上包含您的组件),或者您需要创建(或使用现有的)GameObject并添加您的组件:
GameObject go = new GameObject();
go.AddComponent<ActionMaster>();
注意:虽然这在技术上是你的问题的答案,你需要知道,当你运行上面的时,唤醒()调用是立即运行,但Start()和Update()不会一直运行到下一帧 - 你的测试可以在那时完成。
答案 1 :(得分:0)
@ peterept的答案大多是正确的,但实际上它在Hierarchy中创建了对象。更好的方法是实际创建一个名为ActionMaster的对象,然后在代码中找到它,如下所示:
actionMaster= GameObject.FindObjectOfType<ActionMaster>();