physicsBody = SKPhysicsBody(edgeLoopF​​romRect:view.frame)

时间:2015-10-12 17:38:54

标签: ios sprite-kit skphysicsbody

尝试使用edgeLoopF​​romRect:view.frame使我的SKSpriteNode保持在仅纵向布局的框架内,并且它只会从框架的左侧反弹并仍然留下间隙....

尝试"查看",edgeLoopF​​romRect:框架,它飞离屏幕......

任何帮助将不胜感激..

SparseBooleanArray checked = listView.getCheckedItemPositions();

1 个答案:

答案 0 :(得分:1)

override func didMoveToView(view: SKView)尝试添加:

let borderBody = SKPhysicsBody(edgeLoopFromRect: self.frame)
borderBody.friction = 0
self.physicsBody = borderBody