我真的不知道从哪里开始。我有一个存储在SKSpriteNode
和physicsBody
中的圆圈图像,它在创建时会反映出尺寸。
我正在使用SKAction
来缩小图像的大小,而physicsBody仍保持相同的大小。我怎样才能缩小physicsBody?
我的代码:
SKSpriteNode *sprite = [SKSpriteNode spriteNodeWithImageNamed:@"whiteball"];
sprite.size = CGSizeMake(20, 20);
sprite.position = CGPointMake(dx, CGRectGetHeight(self.frame)-dy);
sprite.name = @"ball";
sprite.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius:sprite.size.width/2];
[self addChild:sprite];
SKNode *ballNode = [self childNodeWithName:@"ball"];
if (ballNode != Nil){
ballNode.name = nil;
SKAction *delay = [SKAction waitForDuration:3];
SKAction *scale = [SKAction scaleTo:0 duration:1]; // I want this to scale the physicsBody as well as the spriteNode...
SKAction *remove = [SKAction removeFromParent];
//put actions in sequence
SKAction *moveSequence = [SKAction sequence:@[delay, scale, remove]];
//run action from node (child of SKLabelNode)
[ballNode runAction:moveSequence];
}
答案 0 :(得分:0)
如果您将物理体的大小设置为圆的大小,您可以实现所寻求的目标。
_circle = [SKSpriteNode spriteNodeWithImageNamed:@"cirlce"];
_circle.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius:_circle.size.width/2];