我有以下课程:
public class AnimationDemo implements ApplicationListener {
private SpriteBatch batch;
private TextureAtlas textureAtlas;
private Animation animation;
private float elapsedTime = 0;
private OrthographicCamera camera;
private int width;
private int height;
private int texturewidth;
private int textureheight;
@Override
public void create() {
width = Gdx.graphics.getWidth();
height = Gdx.graphics.getHeight();
camera = new OrthographicCamera(width, height);
camera.position.set(width / 2, height / 2, 0);
camera.update();
batch = new SpriteBatch();
textureAtlas = new TextureAtlas(Gdx.files.internal("data/packone.atlas"));
textureAtlas.getRegions().sort(new Comparator<TextureAtlas.AtlasRegion>() {
@Override
public int compare(TextureAtlas.AtlasRegion o1, TextureAtlas.AtlasRegion o2) {
return Integer.parseInt(o1.name) > Integer.parseInt(o2.name) ? 1 : -1;
}
});
animation = new Animation(1 / 15f, textureAtlas.getRegions());
}
@Override
public void dispose() {
batch.dispose();
textureAtlas.dispose();
}
@Override
public void render() {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT);
batch.begin();
elapsedTime += Gdx.graphics.getDeltaTime();
batch.draw(animation.getKeyFrame(elapsedTime, true), 0, 0);
batch.end();
}
@Override
public void resize(int width, int height) {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
}
在上面我使用Animation类来简单地从纹理图集中绘制。我跟随另一个SO问题的例子here,但坐标不符合我的等式。我该如何设置:
private int texturewidth;
private int textureheight;
任何帮助都会很棒:)
答案 0 :(得分:1)
你需要关心正确的偏移 - 原点总是在左下角,这就是你需要在绘制时减去一半宽度和高度的原因。
简而言之,它应该是:
TextureRegion region = animation.getKeyFrame(elapsedTime, true);
batch.draw(region, 0 - (region.getRegionWidth()/2f), 0 - (region.getRegionHeight()/2f));