块的Xcode 7 SpriteKit错误

时间:2015-09-12 04:44:53

标签: ios swift sprite-kit ios9 xcode7

任何人是否知道为什么这在Xcode 7 GM中不再有效?

我已经调试并验证过,但即使节点出现在场景中,它们也不再将触摸事件传递给父节点。

以下是一个完整的例子。如果您从“新的Sprite Kit游戏”中替换默认的GameScene,您可以自己重现它。

class GameScene: SKScene {
    override func didMoveToView(view: SKView) {
        let card = Card(imageNamed: "card_background_blank")
        card.name = "Card"
        let stack = Stack(imageNamed: "stack_background")
        stack.name = "Stack"
        addChild(stack)
        stack.addChild(card)
        card.position = CGPointMake(100,100)
        stack.zPosition = 1
        card.zPosition = 1
        stack.position = CGPointMake(506,428)
        card.userInteractionEnabled = false
        stack.userInteractionEnabled = true
    }
    override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
        print("Touch")
        moveAllCardsAndReturn()
    }
    func moveAllCardsAndReturn () {
        var wait:NSTimeInterval = 1.0
        let waitIncrement:NSTimeInterval = 0.05
        let duration:NSTimeInterval = 0.15
        func removeAndMove(card:Card) {
            let oldParent = card.parent!
            card.removeFromParent()
            addChild(card)
            card.position = CGPointMake(500,48)
            var sequence = [SKAction]()
            sequence.append(SKAction.waitForDuration(wait))
            sequence.append(SKAction.runBlock({
                card.removeFromParent()
                oldParent.addChild(card)
                card.position = CGPointMake(100,100)
            }))
            card.runAction(SKAction.sequence(sequence))
            wait += waitIncrement
        }
        let stack = childNodeWithName("Stack")
        let card = stack?.childNodeWithName("Card")
        removeAndMove(card as! Card)


    }

}

class Stack:SKSpriteNode {
    override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
        print("Stack Touch")
    }
}
class Card:SKSpriteNode {
}

如果场景正常工作,但触摸不再传递给父节点,即使userInteractionEnabled对于卡为false,对于卡的父节点为true(堆栈:SKSpriteNode)

所以,我用一个有效的测试用例更新了这个。这是一个错误,因为它适用于iOS 8.4 sim,但不适用于9 GM。我已将它提交给苹果。

1 个答案:

答案 0 :(得分:0)

这是一个错误。

我已经创建了一个测试人员类来测试bug的存在并采取相应的行动......

可以找到here