当我点击屏幕轻触屏幕时,我试图移动播放器,但仅沿Y轴移动。我试过这个:
Vector2 touchPosition;
[SerializeField] float speed = 1f;
void Update() {
for (var i = 0; i < Input.touchCount; i++) {
if (Input.GetTouch(i).phase == TouchPhase.Began) {
// assign new position to where finger was pressed
transform.position = new Vector3 (transform.position.x, Input.GetTouch(i).position.y, transform.position.z);
}
}
}
但是球员消失而不是移动。我做错了什么?
答案 0 :(得分:1)
您需要将触摸位置从屏幕转换为世界。这很容易做到,我刚刚将这个快速脚本拼凑在一起,希望它有所帮助:
using UnityEngine;
using System.Collections;
public class TouchSomething : MonoBehaviour
{
public GameObject thingToMove;
public float smooth = 2;
private Vector3 _endPosition;
private Vector3 _startPosition;
private void Awake()
{
_startPosition = thingToMove.transform.position;
}
private void Update()
{
if(Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer)
{
_endPosition = HandleTouchInput();
}
else
{
_endPosition = HandleMouseInput();
}
thingToMove.transform.position = Vector3.Lerp(thingToMove.transform.position, new Vector3(_endPosition.x, _endPosition.y, 0), Time.deltaTime * smooth);
}
private Vector3 HandleTouchInput()
{
for (var i = 0; i < Input.touchCount; i++)
{
if (Input.GetTouch(i).phase == TouchPhase.Began)
{
var screenPosition = Input.GetTouch(i).position;
_startPosition = Camera.main.ScreenToWorldPoint(screenPosition);
}
}
return _startPosition;
}
private Vector3 HandleMouseInput()
{
if(Input.GetMouseButtonDown(0))
{
var screenPosition = Input.mousePosition;
_startPosition = Camera.main.ScreenToWorldPoint(screenPosition);
}
return _startPosition;
}
}
这也允许您也在编辑器中进行测试。
我希望这会有所帮助。