Python中的Pygame没有响应?

时间:2015-08-09 16:12:34

标签: python pygame

我是Python的新手,我输入了我购买的书中的代码来了解它。我试图让基本的滑雪者游戏,每次我运行模块时,pygame窗口弹出黑色然后说“没有响应” 我使用的是Windows 8,Python 2.5.7,这里是代码。任何帮助将不胜感激!

import pygame, sys, random

skier_images = ["skier_down.png", "skier_right1.png", "skier_right2.png", "skier_left2.png", "skier_left1.png"]

class SkierClass(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.image.load("skier_down.png")
        self.rect = self.image.get_rect()
        self.rect.center = [320, 100]
        self.angle = 0

    def turn(self, direction):
        self.angle = self.angle + direction
        if self.angle < -2:  self.angle = -2
        if self.angle >  2:  self.angle =  2
        center = self.rect.center
        self.image = pygame.image.load(skier_images[self.angle])
        self.rect = self.image.get_rect()
        self.rect.center = center
        speed = [self.angle, 6 - abs(self.angle) * 2]
        return speed

    def move(self, speed):
        self.rect.centerx = self.rect.centerx + speed[0]
        if self.rect.centerx < 20:  self.rect.centerx = 20
        if self.rect.centerx > 620: self.rect.centerx = 620

class ObstacleClass(pygame.sprite.Sprite):
    def __init__(self, image_file, location, type):
        pygame.sprite.Sprite__init__(self)
        self.image_file = image_file
        self.image = pygame.image.load(image_file)
        self.rect = self.image.get_rect()
        self.rect.center = location
        self.type = type
        self.passed = False
    def update(self):
        global speed
        self.rect.centery -= speed[1]
        if self.rect.centery < -32:
            self.kill()

def create_map():
    global obstacles
    locations = []
    for i in range(10):
        row = random.randint(0, 9)
        col = random.randint(0, 9)
        location  = [col * 64 + 20, row * 64 + 20 + 640]
        if not (location in locations):
            locations.append(location)
            type = random.choice(["tree", "flag"])
            if type == "tree": img = "skier_tree.png"
            elif type == "flag": img = "skier_flag.png"
            obstacle = ObstacleClass(img, location, type)
            obstacles.add(obstacle)

def animate():
    screen.fill([255, 255, 255])
    obstacles.draw(screen)
    screen.blit(skier.image, skier.rect)
    screen.blit(score_text, [10, 10])
    pygame.display.flip()

pygame.init()
screen = pygame.display.set_mode([640, 640])
clock = pygame.time.Clock()
skier = SkierClass()
speed = [0, 6]
obstacles = pygame.sprite.Group()
map_position = 0
points = 0
create_map()
font = pygame.font.Font(None, 50)

running = True
while running:
    clock.tick(30)

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                speed = skier.turn(-1)
            elif event.key == pygame.K_RIGHT:
                speed = skier.turn(1)
    skier.move(speed)

    map_position += speed[1]

    if map_position >=640:
        create_map()
        map_position = 0

    hit = pygame.sprite.spritecollide(skier, obstacles, False)
    if hit:
        if hit[0].type == "tree" and not hit[0].passed:
            points = points - 100
            skier.image = pygame.image.load("skier_crash.png")
            animate()
            pygame.time.delay(1000)
            skier.image = pygame.image.load("skier_down.png")
            skier.angle = 0
            speed = [0, 6]
            hit[0].passed = True
        elif hit[0].type == "flag" and not hit[0].passed:
            points += 10
            hit[0].kill()

    obstacles.update()
    score_text = font.render("Score: " +str(points), 1, (0, 0, 0))
    animate()
pygame.quit()

1 个答案:

答案 0 :(得分:2)

我下载了代码,运行它,添加随机图像,因此它不会抛出错误,问题似乎在这里: pygame.sprite.Sprite__init__(self)第31行 你错过了Sprite__init__之间的点 所以该行应如下所示:

pygame.sprite.Sprite.__init__(self) #added dot