我是LibGDX的新手,并试图创建一个显示游戏重播时间的圆圈。为此,我发现这个名为RadialSprite,但不知道如何应用它。 我到目前为止所做的就是这样。
public class GameAreaScreen implements Screen{
Skin skin;
Stage stage;
Table table= new Table();
int a,b,c,result;
float bosluk=2;
private TextField txtFieldOperator;
private TextField txtFieldC;
private TextField txtFieldA;
private TextField txtFieldB;
private TextField txtFieldEqual;
private float time=10;
private RadialSprite rd;
private MyGdxGame game;
public GameAreaScreen(final MyGdxGame gam){
this.game=gam;
create();
}
public void create(){
Texture txturecircle = new Texture(Gdx.files.internal("circle.png"));;
TextureRegion regions= new TextureRegion(txturecircle);
rd=new RadialSprite(regions);
stage = new Stage();
Gdx.input.setInputProcessor(stage);
Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));
txtFieldA= new TextField("a Vallue", skin);
txtFieldB= new TextField("b Vallue", skin);
txtFieldC= new TextField("c Vallue", skin);
txtFieldOperator= new TextField("op", skin);
txtFieldEqual= new TextField("=", skin);
table.add(txtFieldA).pad(bosluk).width(30);
table.add(txtFieldOperator).pad(bosluk).width(30);
table.add(txtFieldB).width(30);
table.add(txtFieldEqual).pad(bosluk).width(30);
table.add(txtFieldC).pad(bosluk).width(30);
table.setFillParent(true);
// stage.addActor(table);
}
@Override
public void show() {
// TODO Auto-generated method stub
}
@Override
public void render(float delta) {
// TODO Auto-generated method stub
time -= delta;
rd.setAngle(time/10f * 360f);
Log.d("TIME",String.valueOf(time));
Log.d("angel",String.valueOf(rd.getAngle()));
Gdx.gl.glClearColor(0, 0, 1, 1);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
game.batch.begin();
rd.draw(game.batch, 100,100,36);
game.batch.end();
//stage.draw();
//stage.setDebugAll(true);
}
@Override
public void resize(int width, int height) {
// TODO Auto-generated method stub
}
@Override
public void pause() {
// TODO Auto-generated method stub
}
@Override
public void resume() {
// TODO Auto-generated method stub
}
@Override
public void hide() {
// TODO Auto-generated method stub
}
@Override
public void dispose() {
// TODO Auto-generated method stub
}
MyGdxGame类
public class MyGdxGame extends Game{
SpriteBatch batch;
BitmapFont font;
public void create() {
batch = new SpriteBatch();
// Use LibGDX's default Arial font.
font = new BitmapFont();
this.setScreen(new MenuScreen(this));
}
public void render() {
super.render(); // important!
}
public void dispose() {
batch.dispose();
font.dispose();
}
}
任何帮助或方向的好处