QT QTcpServer :: incomingConnection(qintptr句柄)没有触发?

时间:2015-07-30 09:30:49

标签: qt sockets tcp

我第一次尝试使用Qt创建一个多线程服务器。通常会使用QTcpServer::nextPendingConnection()返回的套接字指针,其中套接字句柄已经被烘焙 - 但由于我在一个单独的线程上与连接客户端连接,我需要使用{{1分别创建套接字来自QTcpServer :: incomingConnection(qintptr句柄)。在一个非常沉闷,错误打包的调试会话之后,我设法追踪到qintptr handle从未被解雇的问题?

有没有人遇到过类似的问题 - 最新版Qt有什么变化吗?

这些是我尝试过的:

  • QTcpServer::incomingConnection()
  • QTcpServer::incomingConnection(qintptr handle)
  • QTcpServer::incomingConnection(qintptr socketDescriptor)

编辑:

创建服务器实例:

QTcpServer::incomingConnection(int handle)

哪个电话:

TestServer *myServer = new TestServer();
myServer->initializeServer(1234);

服务器正在侦听。当客户端连接incomingConnection(qintptr句柄)应该被调用:

void TestServer::initializeServer(quint16 port)
{

mainServer = new QTcpServer(this);

mainServer->listen(QHostAddress::Any, port);

qDebug() << "Listening for connections on port: " << port;



}

哪个电话:

void TestServer::incomingConnection(qintptr socketDescriptor){

TestClient *client = new TestClient(this);
client->setSocket(socketDescriptor);

}

调用connect()信号:

void TestClient::setSocket(quint16 socketDescr)
{
socket = new QTcpSocket(this);

socket->setSocketDescriptor(socketDescr);

connect(socket, SIGNAL(connected()),this,SLOT(connected()));
connect(socket, SIGNAL(disconnected()),this,SLOT(disconnected()));
connect(socket, SIGNAL(readyRead()),this,SLOT(readyRead()));



}

1 个答案:

答案 0 :(得分:9)

您的代码中存在一些错误:

  1. TestServer您的QTcpServer可能已汇总,但您需要继承它。在这种情况下,您尝试覆盖incomingConnection()方法,但您没有基类,只需创建新的incomingConnection(),而不是覆盖。
  2. 您从qintptr descriptor获得incomingConnection()变量,但在quint16方法设置setSocket()类型。
  3. 您可能会混合部分服务器和客户端的客户端,这只是获取传入连接和处理套接字数据。
  4. 我在下面写了一些小例子,以便您理解tcp客户端 - 服务器通信。

    服务器部分

    主要部分是服务器本身:

    #include <QTcpServer>
    
    class TestServer: public QTcpServer
    {
    public:
        TestServer(QObject *parent = 0);
        void incomingConnection(qintptr handle) Q_DECL_OVERRIDE;
    };
    

    看看:我没有加重QTcpServer,而是继承了它。在这种情况下,您可以正确覆盖incomingConnection()方法。 在构造函数中,我们只需使用listen()方法启动服务器进行监听:

    TestServer::TestServer(QObject *parent):
        QTcpServer(parent)
    {
        if (this->listen(QHostAddress::Any, 2323)) {
            qDebug() << "Server start at port: " << this->serverPort();
        } else {
            qDebug() << "Start failure";
        }
    }
    

    然后覆盖incomingConnection()的时间:

    void TestServer::incomingConnection(qintptr handle)
    {
        qDebug() << Q_FUNC_INFO << " new connection";
        SocketThread *socket = new SocketThread(handle);
    
        connect(socket, SIGNAL(finished()), socket, SLOT(deleteLater()));
        socket->start();
    }
    

    我创建了处理传入数据的SocketThread对象:

    #include <QThread>
    #include <QObject>
    
    class QTcpSocket;
    
    class SocketThread: public QThread
    {
        Q_OBJECT
    public:
        SocketThread(qintptr descriptor, QObject *parent = 0);
        ~SocketThread();
    
    protected:
        void run() Q_DECL_OVERRIDE;
    
    private slots:
        void onConnected();
        void onReadyRead();
        void onDisconnected();
    
    private:
        QTcpSocket *m_socket;
        qintptr m_descriptor;
    };
    

    我们从QThread继承了我们的服务器多线程,因此我们必须覆盖run()方法:

    SocketThread::SocketThread(qintptr descriptor, QObject *parent)
        :  QThread(parent), m_descriptor(descriptor)
    {
    
    }
    
    void SocketThread::run()
    {
        qDebug() << Q_FUNC_INFO;
        m_socket = new QTcpSocket;
        m_socket->setSocketDescriptor(m_descriptor);
    
        connect(m_socket, SIGNAL(readyRead()),    this, SLOT(onReadyRead()), Qt::DirectConnection);
        connect(m_socket, SIGNAL(disconnected()), this, SLOT(onDisconnected()), Qt::DirectConnection);
    
        exec();
    }
    

    这样我们初始化我们的QTcpSocket,设置套接字描述符,用readyRead()disconnected()信号连接它并启动事件循环。

    void SocketThread::onReadyRead()
    {
        QDataStream in(m_socket);
        in.setVersion(QDataStream::Qt_5_5);
    
        QString message;
        in >> message;
        qDebug() << message;
    
        m_socket->disconnectFromHost();
    }
    
    void SocketThread::onDisconnected()
    {
        m_socket->close();
        // Exit event loop
        quit();
    }
    

    onReadyRead()只是从客户端读取一些QString,将其写入控制台并断开与主机的连接。在onDisconnected()我们close套接字连接和退出事件循环。

    客户端部分

    这只是示例和糟糕的风格,但我在MainWindowQPushButton::clicked上创建了与服务器的连接信号:

    void MainWindow::on_pushButton_clicked()
    {
        QTcpSocket *client = new QTcpSocket;
        connect(client, SIGNAL(connected()), this, SLOT(connected()));
        connect(client, SIGNAL(disconnected()), client, SLOT(deleteLater()));
    
        client->connectToHost(QHostAddress::LocalHost, 2323);
        client->waitForConnected();
    
        if (client->state() != QAbstractSocket::ConnectedState ) {
            qDebug() << Q_FUNC_INFO << " can't connect to host";
            delete client;
            return;
        }
        QByteArray block;
        QDataStream out(&block, QIODevice::WriteOnly);
        out.setVersion(QDataStream::Qt_5_5);
        out << QString("Hello");
        out.device()->seek(0);
        client->write(block);
    }
    
    void MainWindow::connected()
    {
        qDebug() << Q_FUNC_INFO << " client connected";
    }
    

    我创建新的QTcpSocket,将其连接到信号并尝试连接到主机(在我的情况下,它是localhost)。等待连接并检查插座状态。如果一切正常,我会写入套接字QString - 只是示例。

    这是组织多线程客户端 - 服务器架构的可能方法之一,我希望它对您有所帮助,并找到您的错误。