我正在处理一些服务器应用程序,该骨架是子类QTcpServer
,名为UeTcpServer
。服务器应用程序正常启动,当我在ueSlotTcpServerNewConnection()
中放置断点时,该断点连接到UeTcpServer
' s newConnectionSignal
来自
connect(this->ueTcpServer(),
SIGNAL(newConnection()),
this,
SLOT(ueSlotTcpServerNewConnection()));
然后使用Linux terminal
连接到服务器应用,断点在ueSlotTcpServerNewConnection()
插槽内激活:
void UeMainWindow::ueSlotTcpServerNewConnection()
{
if(this->ueTcpServer()->hasPendingConnections())
{
QTcpSocket* incomingSocket=this->ueTcpServer()->nextPendingConnection();
this->ueSlotAddEventInfoLog(0,
tr("New incoming connection from host")
.append(" ")
//.append(this->ueTcpServer()->nextPendingConnection()->peerAddress().toString())
.append(incomingSocket->peerName())
.append(" ")
.append(tr("with IP address"))
.append(" ")
.append(incomingSocket->peerAddress().toString())
.append(" ")
.append(tr("using port"))
.append(" ")
//.append(this->ueTcpServer()->nextPendingConnection()->peerPort()));
.append(QString::number(incomingSocket->peerPort())));
} // if
} // ueSlotTcpServerNewConnection
但是,this->ueTcpServer()->hasPendingConnection()
会返回false
。为什么呢?
答案 0 :(得分:0)
我忘了从addPendingConnection(QTcpSocket *socket
致电incomingConnection(qintptr socketDescriptor)
,正如docs中所述:
void UeTcpServer::incomingConnection(qintptr socketDescriptor)
{
QTcpSocket* newSocket=new QTcpSocket(this);
newSocket->setSocketDescriptor(socketDescriptor);
this->addPendingConnection(newSocket);
} // incomingConnection
现在有效。