编辑:显然,当我选择Windowed时,按钮可以正常工作。为什么是这样?如果没有选中该框,为什么它不起作用?
我在Unity中创建了一个游戏,一切都在Unity本身运行良好。当我构建并运行游戏时,我的按钮不再能识别鼠标点击。这是为什么?
这是一个基本的乒乓球游戏。我不知道为什么它可以在Unity中运行,而不是在Unity之外,如果它是代码,但这里是代码。
代码:
paddle script:
using UnityEngine;
using System.Collections;
public class paddle : MonoBehaviour {
public float paddleSpeed = 1;
public Vector3 playerPos = new Vector3(0,0,0);
// Update is called once per frame
void Update () {
float yPos = gameObject.transform.position.y + (Input.GetAxis ("Vertical") * paddleSpeed);
playerPos = new Vector3 (-20,Mathf.Clamp(yPos, -13F,13F),0);
gameObject.transform.position = playerPos;
}
}
球脚本:
using UnityEngine;
using System.Collections;
public class Ball : MonoBehaviour {
public float ballVelocity = 1500;
private Rigidbody rb;
private bool isPlay; //false by default
int randInt; //random ball directon when game begins
// Use this for initialization
void Awake () {
rb = gameObject.GetComponent<Rigidbody> ();
randInt = Random.Range (1,3);
}
// Update is called once per frame
void Update () {
if(Input.GetMouseButton(0) == true && isPlay == false){
transform.parent = null;
isPlay = true;
rb.isKinematic = false;
if(randInt == 1){
rb.AddForce(new Vector3(ballVelocity,ballVelocity,0));
}
if(randInt == 2){
rb.AddForce(new Vector3(-ballVelocity,-ballVelocity,0));
}
}
}
}
敌人脚本:
using UnityEngine;
using System.Collections;
public class Enemy : MonoBehaviour {
public float speed = 8;
private Vector3 targetPos;
private Vector3 playerPos;
private GameObject ballObj;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
ballObj = GameObject.FindGameObjectWithTag ("ball");
if (ballObj != null) {
targetPos = Vector3.Lerp (gameObject.transform.position, ballObj.transform.position, Time.deltaTime * speed);
playerPos = new Vector3 (-20, Mathf.Clamp (targetPos.y, -13F, 13F), 0);
gameObject.transform.position = new Vector3 (20, playerPos.y, 0);
}
}
}
得分脚本:
using UnityEngine;
using System.Collections;
public class Score : MonoBehaviour {
public TextMesh currScore;
public GameObject ballPref;
public Transform paddleObj;
GameObject ball;
private int score;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
ball = GameObject.FindGameObjectWithTag("ball");
currScore.text = "" + score;
}
void OnTriggerEnter(Collider other) {
if(other.tag == "ball"){
score += 1;
Destroy(ball);
(Instantiate(ballPref, new Vector3(paddleObj.transform.position.x + 1, paddleObj.transform.position.y,0), Quaternion.identity) as GameObject).transform.parent = paddleObj;
}
}
}
标题屏幕脚本:
#pragma strict
function Start () {
}
function Update () {
}
function StartGame () {
Application.LoadLevel("Main");
}
function ExitGame () {
Application.Quit();
}
答案 0 :(得分:0)
根据我的理解,即使鼠标指针不在游戏窗口内,您也希望Unity识别您的鼠标按钮事件。
有两种方法可以达到这个目的:
1.简单的方法,让你的游戏全屏
2.如果你想在一个窗口框中你的游戏,你必须检查&#34;在后台运行&#34;播放器设置中的选项 - &gt;解析度。然后,学习如何挂钩鼠标事件:http://www.codeproject.com/Articles/7294/Processing-Global-Mouse-and-Keyboard-Hooks-in-C
请注意,挂钩鼠标事件教程仅适用于Windows,而不适用于Mac或Linux。我不知道如何使用Mac或Linux。