我正在用一个按钮加载一个场景并将一个参数传递给一个单例(从主菜单场景到游戏场景)。代码如下所示:
public void OnPointerClick(PointerEventData data)
{
if (data.selectedObject != null)
{
string name = Tools.GetLast(data.selectedObject.name, 2);
selectedChapter = int.Parse(name);
DataHolder.holder.selectedChapter = selectedChapter;
Application.LoadLevel("Book_Scene");
}
}
我有不同的按钮,可以在书籍场景中加载不同的章节。第0章一切正常。其他任何东西和应用冻结了。奇怪的是,书籍场景中的代码似乎在运行,因为特定章节的叙述开始了,但这是唯一可行的。真正令我困扰的是,当我在视觉工作室中调试它并逐行扫描断点时,所有工作都很精细,场景加载到正确的章节等等。此行为未连接到visual studio或统一编辑器,因为错误持续存在于我所做的android构建中。我也没有在控制台中出错。 Unity刚刚停止响应。
这是播放声音等的开始方法:
void Start () {
currentPageIndex = DataHolder.holder.selectedChapter;
flag = true;
if (currentPageIndex == 0)
{
for (int i = 0; i < pages.Length; i++)
{
CanvasGroup canGroup = pages[i].GetComponent<CanvasGroup>();
canGroup.alpha = 0.0f;
}
}
else
{
if (Language.CurrentLanguage() == LanguageCode.EN)
{
//This line gets called since the sound starts playing even during the Editor freeze
AudioHelper.CreatePlayStackingSound(AudioManager.holder.voiceOversEnglish[currentPageIndex], 1f, "voiceOver");
// This does not get output to the console.
Debug.Log("Scene " + Application.loadedLevelName + "is loaded after sound");
}
if (Language.CurrentLanguage() == LanguageCode.AR)
{
AudioHelper.CreatePlayStackingSound(AudioManager.holder.voiceOversArabic[currentPageIndex], 1f, "voiceOver");
}
Transform currPagetext = pages[currentPageIndex].transform.Search("TextPage" + currentPageIndex.ToString());
currPagetext.gameObject.AddComponent<TextTyper>();
initPage(currentPageIndex);
}
entrance = false;
done = true;
direction = true;
Debug.Log("Scene " + Application.loadedLevelName + "is loaded ");
}
答案 0 :(得分:0)
问题解决了。由于某些浮点不精确,有一个do {} while()循环卡住了。我仍然不知道为什么在OnPointerClick()中添加断点不会导致循环卡住。