如何用three.js

时间:2015-07-20 08:22:15

标签: javascript three.js

我需要帮助在three.js中用随机粒子制作球体。

我知道如何用粒子制作不同的形状,但不知道如何随机制作它们。

这就是我现在所拥有的,

// point cloud geometry
var geometry = new THREE.SphereGeometry(100, 100, 100);

material = new THREE.PointCloudMaterial({
    size: 1,
    transparent: true,
    opacity: 0.5,
    color: 0xffffff
});

// point cloud
var pointCloud = new THREE.PointCloud(geometry, material);

//add to scene
scene.add( pointCloud );

感谢

1 个答案:

答案 0 :(得分:0)

评论后编辑

这就是诀窍:它生成两个随机角度,然后使用它们从极坐标(球面)坐标转换为具有固定距离(等于球体半径)的笛卡尔坐标

        var distance = 100;    
        var geometry = new THREE.Geometry();

        for (var i = 0; i < 1000; i++) {

            var vertex = new THREE.Vector3();

            var theta = THREE.Math.randFloatSpread(360); 
            var phi = THREE.Math.randFloatSpread(360); 

            vertex.x = distance * Math.sin(theta) * Math.cos(phi);
            vertex.y = distance * Math.sin(theta) * Math.sin(phi);
            vertex.z = distance * Math.cos(theta);

            geometry.vertices.push(vertex);
        }
        var particles = new THREE.PointCloud(geometry, new THREE.PointCloudMaterial({color: 0xffffff}));
        particles.boundingSphere = 50;

        scene.add(particles);

Working example