我需要创建一个可以用鼠标旋转的平台。我尝试创建一个矩形并将其连接到Matter.Constraint.create()
的点,但是这样的平台无法用鼠标旋转。我还没有在演示或示例中找到替代方案
这是我使用的代码:
(function(){
// Matter.js module aliases
var Engine = Matter.Engine;
World = Matter.World;
Render = Matter.Render;
Bodies = Matter.Bodies;
Composites = Matter.Composites;
Constraint = Matter.Constraint;
MouseConstraint = Matter.MouseConstraint;
// create a Matter.js engine
var _engine = Engine.create(document.body);
var rotatingPlatform = Bodies.rectangle(100, 200, 200, 30);
World.add(_engine.world, [
MouseConstraint.create(_engine),
rotatingPlatform,
Constraint.create({ pointA: {x: 100, y: 200}, bodyB: rotatingPlatform}),
]);
// run the engine
Engine.run(_engine);
})();
标记:
<!doctype html>
<html>
<head></head>
<body>
<script src="matter-0.8.0.js"></script>
<script src="myJsFile.js"></script>
</body>
</html>
如何使用鼠标旋转此平台?
答案 0 :(得分:2)
这个问题有点陈旧,但没有人回答过。
将此内容添加到脚本底部适用于我:
Matter.Events.on(_engine, "mousemove", function(event) {
if (Matter.Bounds.contains(rotatingPlatform.bounds, event.mouse.position) && event.mouse.button == 0) {
targetAngle = Matter.Vector.angle(rotatingPlatform.position, event.mouse.position);
Matter.Body.rotate(rotatingPlatform, targetAngle - rotatingPlatform.angle);
}
});
_engine.world.gravity.y = 0;
答案 1 :(得分:0)
我喜欢这个主意,@ oxdeadbeef,奇怪的是我的鼠标移动活动从未被解雇过。我最终做到了这一点,这有效:
public class classIWantToTest implements classIWantToTestFacade{
@Autowired
private SomeService myService;
@Override
public Optional<OutputData> getInformations(final InputData inputData) {
final Optional<OutputData> data = myService.getListWithData(inputData);
if (data.isPresent()) {
final List<ItemData> allData = data.get().getItemDatas();
//do something with the data and allData
return data;
}
return Optional.absent();
}
}
再次感谢您的想法。