$(".row").find('.a1.selected').nextUntil(".selected").css({"color": "red", "border": "2px solid red"});
我的考试:
package com.example.testnew;
import org.andengine.opengl.texture.ITexture;
import org.andengine.opengl.texture.bitmap.BitmapTexture;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.texture.region.TextureRegionFactory;
import org.andengine.util.adt.io.in.IInputStreamOpener;
import org.andengine.util.debug.Debug;
import java.io.IOException;
import java.io.InputStream;
import org.andengine.engine.camera.Camera;
import org.andengine.engine.options.EngineOptions;
import org.andengine.engine.options.ScreenOrientation;
import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
import org.andengine.entity.scene.Scene;
import org.andengine.entity.sprite.Sprite;
import org.andengine.ui.activity.SimpleBaseGameActivity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
public class MainActivity extends SimpleBaseGameActivity {
private static int CAMERA_WIDTH = 800;
private static int CAMERA_HEIGHT = 480;
private ITextureRegion mBackgroundTextureRegion, mTowerTextureRegion, mRing1, mRing2, mRing3;
ITexture backgroundTexture,ring1,ring2,ring3,towerTexture;
@Override
public EngineOptions onCreateEngineOptions() {
final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED,
new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera);
}
@Override
protected void onCreateResources() throws IOException {
try{
ITexture backgroundTexture = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener()
{
@Override
public InputStream open() throws IOException
{
//AssetManager Class:-getAsset();
//Provides access to an application's raw asset files
// for the way most applications will want to retrieve their resource data.
return getAssets().open("gfx/background.png");
}
});
ITexture towerTexture = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener()
{
@Override
public InputStream open() throws IOException {
return getAssets().open("gfx/tower.png");
}
});
ITexture ring1 = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener()
{
@Override
public InputStream open() throws IOException {
return getAssets().open("gfx/ring1.png");
}
});
ITexture ring2 = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener()
{
@Override
public InputStream open() throws IOException {
return getAssets().open("gfx/ring2.png");
}
});
ITexture ring3 = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener()
{
@Override
public InputStream open() throws IOException {
return getAssets().open("gfx/ring3.png");
}
});
backgroundTexture.load();
towerTexture.load();
ring1.load();
ring2.load();
ring3.load();
} catch (IOException e) {
Debug.e(e);
}
this.mBackgroundTextureRegion = TextureRegionFactory.extractFromTexture(backgroundTexture);
this.mTowerTextureRegion = TextureRegionFactory.extractFromTexture(towerTexture);
this.mRing1 = TextureRegionFactory.extractFromTexture(ring1);
this.mRing2 = TextureRegionFactory.extractFromTexture(ring2);
mBackgroundTextureRegion.setTextureSize(1600, 1000);
}
@Override
protected Scene onCreateScene() {
final Scene scene = new Scene();
Sprite backgroundSprite = new Sprite(0, 0, this.mBackgroundTextureRegion, getVertexBufferObjectManager());
scene.attachChild(backgroundSprite);
return scene;
}
}
答案 0 :(得分:1)
您的问题可能是您捕获并记录任何异常,然后继续使用onCreateResources
方法,这意味着您的一些变量(backgroundTexture
,towerTexture
,{{1 }或ring1
- 第43行中的任何一个)保持未初始化状态,从而导致ring2
。
而不是NullPointerException
,将异常重新抛出为Debug.e(e)
作为初学者,这样代码就会编译,并且代码会因问题的真正原因而崩溃 - 直到你修复它: / p>
RuntimeException
通常,捕获并记录异常然后继续进行是非常糟糕的做法,因为您继续使用程序处于不一致状态。我总是首先将异常重新抛出为未经检查的异常(} catch (IOException e) {
throw new RuntimeException(e);
}
),直到我的代码工作,然后我弄清楚我想如何处理特定异常。