所以我正在使用C ++为大学项目在虚幻引擎4中制作这个太阳能系统模拟器,但是,我是C ++和UE4的新手而且我在数学上很糟糕所以我需要一点帮助,我我现在想要使用Euler积分器来获得一些基本的物理学,然后绕地球运行月球轨道,然后继续使用Velocity Verlet方法并以这种方式构建整个太阳系。但是,截至目前,甚至欧拉集成也无效。这是Moon.cpp中的代码
//Declare the masses
float MMass = 109.456;
float EMass = 1845.833;
//New velocities
float NewMVelX = 0.0;
float NewMVelY = 0.0;
float NewMVelZ = 0.0;
//Distance
float DistanceX = 0.0;
float DistanceY = 0.0;
float DistanceZ = 0.0;
//Earth's velocity
float EVelocityX = 0.0;
float EVelocityY = 0.0;
float EVelocityZ = 0.0;
//Moon's base velocity
float MVelocityX = 0.1;
float MVelocityY = 0.0;
float MVelocityZ = 0.0;
//Moon's acceleration
float MForceX = 0.0;
float MForceY = 0.0;
float MForceZ = 0.0;
//New position
float MPositionX = 0.0;
float MPositionY = 0.0;
float MPositionZ = 0.0;
// Called every frame
void AMoon::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
//Get Earth Location
FVector EPosition = FVector(0.0, 0.0, 0.0);
//Get Moon Location
FVector MPosition = GetActorLocation();
//Get the distance between the 2 bodies
DistanceX = (MPosition.X - EPosition.X) / 100;
DistanceY = (MPosition.Y - EPosition.Y) / 100;
//DistanceZ = MPosition.Z - EPosition.Z / 100;
//Get the acceleration/force for every axis
MForceX = G * MMass * EMass / (DistanceX * DistanceX);
MForceY = G * MMass * EMass / (DistanceY * DistanceY);
//MForceZ = G * MMass * EMass / (DistanceZ * DistanceZ);
//Get the new velocity
NewMVelX = MVelocityX + MForceX;
NewMVelY = MVelocityY + MForceY;
//NewMVelZ = MVelocityZ + MForceZ * DeltaTime;
//Get the new location
MPositionX = (MPosition.X) + NewMVelX;
MPositionY = (MPosition.Y) + NewMVelY;
//MPositionZ = MPosition.Z * (MVelocityZ + NewMVelZ) * 0.5 * DeltaTime;
//Set the new velocity on the old one
MVelocityX = NewMVelX;
MVelocityY = NewMVelY;
//MVelocityZ = NewMVelZ;
//Assign the new location
FVector NewMPosition = FVector(MPositionX, MPositionY, MPositionZ);
//Set the new location
SetActorLocation(NewMPosition);
}
价值观可能不对,我此时正在进行测试。我将此代码基于我在Google和多个网站上获得的不同信息,但此时我很困惑。发生的事情是月亮刚开始向一个方向前进并且永不停止。我知道我的问题在于地球的力/加速度/实际重力,它应该拉动月球而不是将它推开。但无论如何,如果有人知道我做错了什么,我会非常感谢你听到你要说的话!感谢
答案 0 :(得分:1)
力量取决于欧几里德,旋转不变距离。因此使用
distance = sqrt(distanceX²+distanceY²+distanceZ²)
force = - G*Emass*Mmass/distance²
forceX = force * X/distance
forceY = force * Y/distance
forceZ = force * Z/distance
速度的时间步进也是错误的,应该是
velocityX += forceX/Mmass * deltaTime
velocityY += forceY/Mmass * deltaTime
velocityZ += forceZ/Mmass * deltaTime
当然,位置更新还包含时间步
positionX += velocityX * deltaTime
....