我想知道在为2D阵列分配,复制和访问内存时使用cudaMalloc或cudaMalloc3D时对性能的影响。我有代码,我试图测试运行时间在我使用cudaMalloc和另一个cudaMalloc3D的地方。我已经包含了以下代码。关于性能如何受到api影响的解释将非常受欢迎。
cudaMalloc代码:
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#define PI 3.14159265
#define NX 8192 /* includes boundary points on both end */
#define NY 4096 /* includes boundary points on both end */
#define N_THREADS_X 16
#define N_THREADS_Y 16
#define N_BLOCKS_X NX/N_THREADS_X
#define N_BLOCKS_Y NY/N_THREADS_Y
#define LX 4.0 /* length of the domain in x-direction */
#define LY 2.0 /* length of the domain in x-direction */
#define dx (REAL) ( LX/( (REAL) (NX) ) )
#define cSqrd 5.0
#define dt (REAL) ( 0.4 * dx / sqrt(cSqrd) )
#define FACTOR ( cSqrd * (dt*dt)/(dx*dx) )
#define IC (i + j*NX) /* (i,j) */
#define IM1 (i + j*NX - 1) /* (i-1,j) */
#define IP1 (i + j*NX + 1) /* (i+1,j) */
#define JM1 (i + (j-1)*NX) /* (i,j-1) */
#define JP1 (i + (j+1)*NX) /* (i,j+1) */
#define cudaCheckError() {\
cudaError_t e = cudaGetLastError() ; \
if( e != cudaSuccess ) {\
printf("\nCuda Failure %s:%d: %s\n",__FILE__,__LINE__,cudaGetErrorString(e));\
exit(EXIT_FAILURE);\
}\
}
typedef double REAL;
typedef int INT;
__global__ void solveWaveGPU ( REAL *uold, REAL *u, REAL *unew )
{
INT i,j;
i = blockIdx.x*blockDim.x + threadIdx.x;
j = blockIdx.y*blockDim.y + threadIdx.y;
if (i>0 && i < (NX-1) && j>0 && j < (NY-1) ) {
unew[IC] = 2.0*u[IC] - uold[IC] + FACTOR*( u[IP1] + u[IM1] + u[JP1] + u[JM1] - 4.0*u[IC] );
}
}
void initWave ( REAL *unew, REAL *u, REAL *uold, REAL *x, REAL *y )
{
INT i,j;
for (j=1; j<NY-1; j++) {
for (i=1; i<NX-1; i++) {
u[IC] = 0.1 * (4.0*x[IC]-x[IC]*x[IC]) * ( 2.0*y[IC] - y[IC]*y[IC] );
}
}
for (j=1; j<NY-1; j++) {
for (i=1; i<NX-1; i++) {
uold[IC] = u[IC] + 0.5*FACTOR*( u[IP1] + u[IM1] + u[JP1] + u[JM1] - 4.0*u[IC] );
}
}
}
void meshGrid ( REAL *x, REAL *y )
{
INT i,j;
REAL a;
for (j=0; j<NY; j++) {
a = dx * ( (REAL) j );
for (i=0; i<NX; i++) {
x[IC] = dx * ( (REAL) i );
y[IC] = a;
}
}
}
INT main(INT argc, char *argv[])
{
INT nTimeSteps = 100;
REAL *unew, *u, *uold, *uFinal, *x, *y; //pointers for the host side
REAL *d_unew, *d_u, *d_uold, *tmp; //pointers for the device
// variable declaration for timing
cudaEvent_t timeStart, timeStop;
cudaEventCreate(&timeStart);
cudaEventCreate(&timeStop);
float elapsedTime_gpu;
unew = (REAL *)calloc(NX*NY,sizeof(REAL));
u = (REAL *)calloc(NX*NY,sizeof(REAL));
uold = (REAL *)calloc(NX*NY,sizeof(REAL));
uFinal = (REAL *)calloc(NX*NY,sizeof(REAL));
x = (REAL *)calloc(NX*NY,sizeof(REAL));
y = (REAL *)calloc(NX*NY,sizeof(REAL));
// create device copies of the variables
cudaMalloc( (void**) &d_unew, NX*NY*sizeof(REAL) ); cudaCheckError();
cudaMalloc( (void**) &d_u, NX*NY*sizeof(REAL) ); cudaCheckError();
cudaMalloc( (void**) &d_uold, NX*NY*sizeof(REAL) ); cudaCheckError();
meshGrid( x, y );
initWave( unew, u, uold, x, y );
// start timing the GPU
cudaMemcpy( d_u, u, NX*NY*sizeof(REAL), cudaMemcpyHostToDevice ); cudaCheckError();
cudaMemcpy( d_uold, uold, NX*NY*sizeof(REAL), cudaMemcpyHostToDevice ); cudaCheckError();
cudaMemcpy( d_unew, unew, NX*NY*sizeof(REAL), cudaMemcpyHostToDevice ); cudaCheckError();
// set up the GPU grid/block model
dim3 dimGrid ( N_BLOCKS_X , N_BLOCKS_Y );
dim3 dimBlock ( N_THREADS_X, N_THREADS_Y );
// launch the GPU kernel
cudaEventRecord(timeStart, 0);
for (INT n=1; n<nTimeSteps+1; n++) {
solveWaveGPU <<<dimGrid,dimBlock>>>(d_uold, d_u, d_unew);
cudaDeviceSynchronize();
cudaCheckError();
tmp = d_uold;
d_uold = d_u;
d_u = d_unew;
d_unew = tmp;
}
cudaEventRecord(timeStop, 0);
cudaEventSynchronize(timeStop);
cudaEventElapsedTime(&elapsedTime_gpu, timeStart, timeStop);
cudaMemcpy( uFinal, d_u, NX*NY*sizeof(REAL), cudaMemcpyDeviceToHost ); cudaCheckError();
printf("elapsedTime on the GPU= %f s.\n", elapsedTime_gpu/1000.0);
free(unew); free(u); free(uold);
cudaFree(d_unew); cudaFree(d_u); cudaFree(d_uold);
free(uFinal); free(x); free(y);
cudaEventDestroy(timeStart);
cudaEventDestroy(timeStop);
return (0);
}
cudaMalloc3D代码:
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#define PI 3.14159265
#define NX 8192 /* includes boundary points on both end */
#define NY 4096 /* includes boundary points on both end */
#define NZ 1 /* needed for cudaMalloc3D */
#define N_THREADS_X 16
#define N_THREADS_Y 16
#define N_BLOCKS_X NX/N_THREADS_X
#define N_BLOCKS_Y NY/N_THREADS_Y
#define LX 4.0 /* length of the domain in x-direction */
#define LY 2.0 /* length of the domain in x-direction */
#define dx (REAL) ( LX/( (REAL) (NX) ) )
#define cSqrd 5.0
#define dt (REAL) ( 0.4 * dx / sqrt(cSqrd) )
#define FACTOR ( cSqrd * (dt*dt)/(dx*dx) )
#define IC (i + j*NX) /* (i,j) */
#define IM1 (i + j*NX - 1) /* (i-1,j) */
#define IP1 (i + j*NX + 1) /* (i+1,j) */
#define JM1 (i + (j-1)*NX) /* (i,j-1) */
#define JP1 (i + (j+1)*NX) /* (i,j+1) */
#define cudaCheckError() {\
cudaError_t e = cudaGetLastError() ; \
if( e != cudaSuccess ) {\
printf("\nCuda Failure %s:%d: %s\n",__FILE__,__LINE__,cudaGetErrorString(e));\
exit(EXIT_FAILURE);\
}\
}
typedef double REAL;
typedef int INT;
__global__ void solveWaveGPU ( cudaPitchedPtr uold, cudaPitchedPtr u, cudaPitchedPtr unew )
{
INT i,j;
i = blockIdx.x*blockDim.x + threadIdx.x;
j = blockIdx.y*blockDim.y + threadIdx.y;
if (i>0 && i < (NX-1) && j>0 && j < (NY-1) ) {
char *d_u = (char *) u.ptr;
char *d_uold = (char *) uold.ptr;
char *d_unew = (char *) unew.ptr;
REAL *u_row = (REAL *)(d_u + j * u.pitch);
REAL u_IP1 = ( (REAL *)(d_u + (j+1) * u.pitch) )[i];
REAL u_IM1 = ( (REAL *)(d_u + (j-1) * u.pitch) )[i];
REAL u_JP1 = u_row[i+1];
REAL u_JM1 = u_row[i-1];
REAL u_IC = u_row[i];
REAL uold_IC = ( (REAL *)(d_uold + j * uold.pitch) )[i];
REAL *unew_row = (REAL *)(d_unew + j * unew.pitch);
unew_row[i] = 2.0 * u_IC - uold_IC + FACTOR * ( u_IP1 + u_IM1 + u_JP1 + u_JM1 - 4.0 * u_IC );
}
}
void initWave ( REAL *unew, REAL *u, REAL *uold, REAL *x, REAL *y )
{
INT i,j;
for (j=1; j<NY-1; j++) {
for (i=1; i<NX-1; i++) {
u[IC] = 0.1 * (4.0*x[IC]-x[IC]*x[IC]) * ( 2.0*y[IC] - y[IC]*y[IC] );
}
}
for (j=1; j<NY-1; j++) {
for (i=1; i<NX-1; i++) {
uold[IC] = u[IC] + 0.5*FACTOR*( u[IP1] + u[IM1] + u[JP1] + u[JM1] - 4.0*u[IC] );
}
}
}
void meshGrid ( REAL *x, REAL *y )
{
INT i,j;
REAL a;
for (j=0; j<NY; j++) {
a = dx * ( (REAL) j );
for (i=0; i<NX; i++) {
x[IC] = dx * ( (REAL) i );
y[IC] = a;
}
}
}
INT main(INT argc, char *argv[])
{
INT nTimeSteps = 100;
REAL *unew, *u, *uold, *uFinal, *x, *y; //pointers for the host side
// variable declaration for timing
cudaEvent_t timeStart, timeStop;
cudaEventCreate(&timeStart);
cudaEventCreate(&timeStop);
float elapsedTime_gpu;
unew = (REAL *)calloc(NX*NY,sizeof(REAL));
u = (REAL *)calloc(NX*NY,sizeof(REAL));
uold = (REAL *)calloc(NX*NY,sizeof(REAL));
uFinal = (REAL *)calloc(NX*NY,sizeof(REAL));
x = (REAL *)calloc(NX*NY,sizeof(REAL));
y = (REAL *)calloc(NX*NY,sizeof(REAL));
cudaExtent myExtent = make_cudaExtent(NX * sizeof(REAL), NY, NZ);
cudaPitchedPtr d_u, d_uold, d_unew, d_tmp;
// create device copies of the variables
cudaMalloc3D( &d_u , myExtent ); cudaCheckError();
cudaMalloc3D( &d_uold, myExtent ); cudaCheckError();
cudaMalloc3D( &d_unew, myExtent ); cudaCheckError();
meshGrid( x, y );
initWave( unew, u, uold, x, y );
cudaMemcpy3DParms cpy3D = { 0 };
cpy3D.extent = myExtent;
cpy3D.kind = cudaMemcpyHostToDevice;
// copy 3D from u to d_u
cpy3D.srcPtr = make_cudaPitchedPtr(u, NX*sizeof(REAL), NX, NY);
cpy3D.dstPtr = d_u;
cudaMemcpy3D( &cpy3D ); cudaCheckError();
// copy 3D from uold to d_uold
cpy3D.srcPtr = make_cudaPitchedPtr(uold, NX*sizeof(REAL), NX, NY);
cpy3D.dstPtr = d_uold;
cudaMemcpy3D( &cpy3D ); cudaCheckError();
// set up the GPU grid/block model
dim3 dimGrid ( N_BLOCKS_X , N_BLOCKS_Y );
dim3 dimBlock ( N_THREADS_X, N_THREADS_Y );
// launch the GPU kernel
// start timing the GPU
cudaEventRecord(timeStart, 0);
for (INT n=1; n<nTimeSteps+1; n++) {
solveWaveGPU <<<dimGrid,dimBlock>>>(d_uold, d_u, d_unew);
cudaDeviceSynchronize();
cudaCheckError();
d_tmp = d_uold;
d_uold = d_u;
d_u = d_unew;
d_unew = d_tmp;
}
cudaEventRecord(timeStop, 0);
cudaEventSynchronize(timeStop);
cudaEventElapsedTime(&elapsedTime_gpu, timeStart, timeStop);
// copy 3D from d_u to uFinal
cpy3D.kind = cudaMemcpyDeviceToHost;
cpy3D.srcPtr = d_u;
cpy3D.dstPtr = make_cudaPitchedPtr(uFinal, NX*sizeof(REAL), NX, NY);
cudaMemcpy3D( &cpy3D ); cudaCheckError();
printf("elapsedTime on the GPU= %f s.\n", elapsedTime_gpu/1000.0);
free(u); cudaFree(d_unew.ptr);
free(uold); cudaFree(d_u.ptr);
free(unew); cudaFree(d_uold.ptr);
free(uFinal); free(x); free(y);
cudaEventDestroy(timeStart);
cudaEventDestroy(timeStop);
return (0);
}
定时:
cudaMalloc3D: 1.192510 s
cudaMalloc: 0.960322 s
机器规格:
GNU/Linux x86_64
NVIDIA GeForce GTX Titan CC: 3.5
CUDA ver 7.0
答案 0 :(得分:2)
您观察到的性能差异主要是由于倾斜内存索引方案中的指令开销增加。因为您的数组大小在主方向上是2的大功率,所以分配有cudaMalloc3D
的音调阵列很可能与使用cudaMalloc
的初始分配大小相同。如果改变问题大小,您可能会发现两个版本之间的性能差异会发生变化。
(请注意有关CUDA 7中编译器回归的注释。如果您重构代码以将傅里叶数作为内核参数传递,则可能会因为内存调整而导致的性能变化大得多。)< / p>